Polarized: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}} | ||
|type | | type = Eyewear | ||
|id | | id = ModPolarized | ||
|rarity | | rarity = C | ||
|mintier | | mintier = 1 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.1 | ||
|desc | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CPolarized: The item offers protection against visual flash effects. | |||
}} | }} | ||
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus. | {{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus. |
Revision as of 15:47, 8 October 2021
polarized
Category
|
Eyewear |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPolarized |
Polarized: The item offers protection against visual flash effects. |
polarized protects against the flash effects caused by flashbang grenade mk I, flashbang grenade mk II, and flashbang grenade mk III. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.[1] If an item already has resistance against flashes, like mirrorshades, the number is added in addition to the initial flare compensation bonus.
References
- ↑
XRL.World.Parts.FlareCompensation
|