Penetrating radar: Difference between revisions
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[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]] | [[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]] | ||
{{name|capitalize}} generates a 10 tile radius field centered on the player that provides nearly flawless vision similar to {{favilink|Clairvoyance}}.{{Code Reference|class= | {{name|capitalize}} generates a 10 tile radius field centered on the player that provides nearly flawless vision similar to {{favilink|Clairvoyance}}.{{Code Reference|class=CyberneticsPenetratingRadar}} The range of the field can be further increased based on available [[compute power]]; every 10 units increases radius by one square. | ||
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings. | Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings. |
Revision as of 08:02, 31 May 2022
0 lbs. Weight | |
Complexity
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6 |
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Character
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ç |
ID?
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PenetratingRadar |
Spawns in
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Extra Info: | |
Infobox data from game version 2.0.203.20
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Penetrating radar generates a 10 tile radius field centered on the player that provides nearly flawless vision similar to Clairvoyance.[1] The range of the field can be further increased based on available compute power; every 10 units increases radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.
The radar also reveals hidden objects in its entire area of effect (normally you only passively search in the eight nearby cells).
Penetrating radar is blocked by forcefields,
force barriers,
stasis fields, and
spacetime vortices.
License point cost
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6 |
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Slots
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Body • Back • Head • Face • Arm |
Destroyed when removed
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No |
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- ↑
XRL.World.Parts.CyberneticsPenetratingRadar