User:Lone Aristocrat/Sandbox
pentaceps
10 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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Pentaceps |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
Work in progress: 20 of 77
pentaceps is a lower cost feet-exclusive cybernetic which improves the range of the user's Charge by 4 tiles, allowing for charges of up to 7 tiles under normal circumstances. Unlike some other movement abilities such as
Jump, charge requires a physical target in order to function, the target however is not limited to creatures, essential anything qualfies
Advantages & Disadvantages
Advantages
- Strong source of early damage especially when paired with charging strike(favilink error!) or Shield Slam
- Charge has a low cooldown,
- Can be used
Disadvantages
- Charge can sometimes place the user in a worse position than before, especially if they are limited to weak light sources such as torches or symbiotic fireflies.
- The addtional damage becomes less impactful as a run progresses.
- Mostly only provides utility in combat.
- Using charge as a positioning tool can be clunky, espiscally when charging at
Tips
- The Juke skill can be used to move away from nearby hostile creatures
- Items can be dropped on the ground and selected as a charge target in order to move rapidly in one direction.