Reputation
Reputation is a core mechanic in Caves of Qud. Each creature in Qud, including the player character, are favored or disliked by each individual faction. Depending on the reputation with a faction, the members of that faction will be out of three different feelings:
- Hostile- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
- Neutral- Has no major feeling either way. Will become hostile if purposefully struck.
- Friendly- If the creature that the faction is friendly to is attacked, all members will turn hostile towards the attacker.
Reputation | Demeanor | Other | ||
---|---|---|---|---|
Docile | Neutral | Aggressive | ||
≤-600 | Hostile | Hostile | Hostile | |
-599 to -250 | Neutral | Hostile | Hostile | |
-249 to 249 | Neutral | Neutral | Hostile | Neutral will also be hostile in Holy Places |
250 to 599 | Friendly | Friendly | Friendly | Creatures that can be pet will be allowed to be pet |
≥600 | Friendly | Friendly | Friendly |
Gaining and Losing Reputation
Reputation is used as a sort of currency that can be traded, gained and lost depending on the player character's actions.
Gaining reputation
Reputation with a faction can be gained by:
+100 | +50 |
---|---|
|
|
Unconventional reputation gains
Depending on the faction, reputation can be gained in unique ways.
- Donating an artifact to the sacred well will grant variable reputation with the Mechanimists based on the artifact's commerce value.
- Completing quests will grant reputation with a certain faction
- The council during the The Earl of Omonporch will alter faction reputation wildly in either direction
Losing Reputation
-100 | -50 |
---|---|
|
|
Unconventional reputation losses
There are certain ways to lose reputation due to more specific actions, some specific to one faction.
- Barathrumites can teach the player tinkering recipes for reputation
- Merchant's Guild and the Consortium of Phyta will trade their most valuable item in their inventory/equipment for reputation
- Factions based in villages will teach a recipe and/or a signature skill for reputation.
- Using precognition to equip the amaranthine prism and cancelling the vision to unequip it will decrease the player's reputation with Highly entropic beings by -100
- Killing any creature that the player has previously performed the water ritual with in that game will violate its covenant, decreasing the player's reputation with all factions by -90 to -110.
- The council during the The Earl of Omonporch will alter faction reputation wildly in either direction
Initial Player Reputation
Upon game creation, the player character will have an initial starting reputation based on this table:
Note that if the player character is True Kin, they will have 0 reputation with the Putus Templar instead.
References
- All notes are taken from
XRL.World.Reputation