Intravenous port

Revision as of 23:09, 30 July 2023 by Pokedragonboy (talk | contribs) (Expanded the page with a small description and mentioned that luminous hoarshrooms are also affected, despite not being injectors)
As of Patch This information is reliable as of patch 2.0.204.96.
intravenous port
$
180.00
Commerce Value
0
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

IntravenousPort

Spawns in

Items

[Implant] - intravenous port

Three catheters imprint the skin from underneath.

The effects of tonics last twice as long.

Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Hands Feet Body Back Face Arm Head

Destroyed when removed

No

This article is a stub. You can help Caves of Qud Wiki by expanding it.

An intravenous port is a cybernetic implant which doubles the duration of all tonics. This includes luminous hoarshrooms, despite them not being injectors.

This effect stacks with itself: implanting N intravenous ports will multiply the duration of applied tonics by 2N in total.