User:Lone Aristocrat/Sandbox
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This information is reliable as of patch 2.0.204.96. If this is no longer the current patch, you can help by updating it. |
0 lbs. Weight | |
Complexity
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Character
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ID?
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IntravenousPort |
Spawns in
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Infobox data from game version 2.0.207.72
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License point cost
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Slots
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Destroyed when removed
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Work in progress 34 of 77
intravenous port is a moderate cost cybernetic implant which, upon installation, effectively doubles the duration of all tonics. This includes luminous hoarshrooms, despite them not technically being injectors.
The enhanced duration only applies to on-turn, stat-boosting or HP recovering effects. Activated abilities provided by certain tonics, such as the 7-9 turn Phasing from using
shade oil injectors do not have their durations lengthened, nor are additional usable instances of the ability obtained due to said longer duration. Similarly, tonics which have effects that only trigger at the end, such as the limited limb
Regeneration granted by
ubernostrum injectors, do not become more effective despite taking longer than normal to activate.
Additionally and contray to the description, the duration of tonics is technically not doubled; instead, with every installed intravenous port, any injected tonic will gain duration corresponding to it's original unmodified length. This essentially means that the first installed port will grant a 100% boost to active turns, however, the second only provides an effective 50% bonus with increasingly diminished returns as additional copies of the implant are installed.
Advantages & Disadvantages
Advantages
- Generally makes tonics less resource-intensive to use.
- Can be installed into any open slot.
Disadvantages
- Arguably reduces the useability of
shade oil injector,
Tips
- While active, tonics retain their boosted duration even if the user were to uninstall the implant, meaning that as long as the tonic was injected before removal, it will last for it's full boosted duration. Opening up various utility options if the user were to have access to a large quantiy of intravenous ports, a
becoming nook and some method of targeted telporation like a
reprogrammable recoiler or an installed
onboard recoiler. Such utility options include:
- Being able to inject
skulk injector
- Being able
- Being able to inject
- The enhanced duration of
blaze injectors can be best exploited with
fire suppression system. While the implant is installed, it's automatic dispensing of
gel will stop the user from being set on fire by the effects of the tonic, preventing the injector from ending prematurely and allowing the user to do anything while still fully benefiting from the tonic's bonuses.
- Can be used the extend the duration of hulk honey in order to better reach the Pv for use with the
three handbones implants
Tonic durations
Installed ports | Duration |
---|---|
0 | 41-50 rounds |
1 | 82-100 rounds |
2 | 123-150 rounds |
3 | 164-200 rounds |
4 | 205-250 rounds |
5 | 246-300 rounds |
6 | 287-350 rounds |
7 | 328-400 rounds |
8 | 369-450 rounds |
Installed ports | Duration |
---|---|
0 | 41-50 rounds |
1 | 82-100 rounds |
2 | 123-150 rounds |
3 | 164-200 rounds |
4 | 205-250 rounds |
5 | 246-300 rounds |
6 | 287-350 rounds |
7 | 328-400 rounds |
8 | 369-450 rounds |
Installed ports | Duration |
---|---|
0 | 41-50 rounds |
1 | 82-100 rounds |
2 | 123-150 rounds |
3 | 164-200 rounds |
4 | 205-250 rounds |
5 | 246-300 rounds |
6 | 287-350 rounds |
7 | 328-400 rounds |
8 | 369-450 rounds |
Installed ports | Duration |
---|---|
0 | 41-50 rounds |
1 | 82-100 rounds |
2 | 123-150 rounds |
3 | 164-200 rounds |
4 | 205-250 rounds |
5 | 246-300 rounds |
6 | 287-350 rounds |
7 | 328-400 rounds |
8 | 369-450 rounds |
Installed ports | Duration |
---|---|
0 | 1001-1200 rounds |
1 | 2002-2400 rounds |
2 | 3003-3600 rounds |
3 | 4004-4800 rounds |
4 | 5005-6000 rounds |
5 | 6006-7200 rounds |
6 | 7007-8400 rounds |
7 | 8008-9600 rounds |
8 | 9008-10800 rounds |
Installed ports | Duration | Duration with Apothecary |
---|---|---|
0 | 5 rounds | 6 rounds |
1 | 10 rounds | 11 rounds |
2 | 15 rounds | 16 rounds |
3 | 20 rounds | 21 rounds |
4 | 25 rounds | 26 rounds |
5 | 30 rounds | 31 rounds |
6 | 35 rounds | 36 rounds |
7 | 40 rounds | 41 rounds |
8 | 45 rounds | 46 rounds |
Installed ports | Duration | Duration with Apothecary |
---|---|---|
0 | 10 rounds | 11 rounds |
1 | 20 rounds | 21 rounds |
2 | 30 rounds | 31 rounds |
3 | 40 rounds | 41 rounds |
4 | 50 rounds | 51 rounds |
5 | 60 rounds | 61 rounds |
6 | 70 rounds | 71 rounds |
7 | 80 rounds | 81 rounds |
8 | 90 rounds | 91 rounds |
Installed ports | Duration | Duration with ![]() |
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0 | 18-22 rounds | 36-44 rounds |
1 | 36-44 rounds | 72-88 rounds |
2 | 54-66 rounds | 108-132 rounds |
3 | 72-88 rounds | 144-177 rounds |
4 | 90-110 rounds | 180-220 rounds |
5 | 108-132 rounds | 216-264 rounds |
6 | 126-154 rounds | 252-308 rounds |
7 | 144-176 rounds | 288-352 rounds |
8 | 162-198 rounds | 324-396 rounds |
Installed ports | Duration of healing effect | Duration of other effects |
---|---|---|
0 | 5 rounds | 180-220 rounds |
1 | 5 rounds | 360-440 rounds |
2 | 5 rounds | 540-660 rounds |
3 | 5 rounds | 720-840 rounds |
4 | 5 rounds | 900-1060 rounds |
5 | 5 rounds | 1080-1280 rounds |
6 | 5 rounds | 1260-1500 rounds |
7 | 5 rounds | 1340-1720 rounds |
8 | 5 rounds | 1520-1940 rounds |
}