User:Lone Aristocrat/Sandbox

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bionic heart
$
180.00
Commerce Value
2
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

BionicHeart

Spawns in

Items

[Implant] - bionic heart

An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.

+2 Toughness

Target body parts: Body
License points: 3
Only compatible with True Kin genotypes

Perfect

Work in progress 38 of 77

Cybernetic Info
License point cost

No results

Slots

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Destroyed when removed

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bionic heart is a moderate cost body exclusive cybernetic implant which grants the user +2 to Toughness

The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra toughness provides the user with +1 to toughness related saves, a faster natural regeneration rate as well as additional hitpoints both upon installation and while leveling up.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Extra Hp generally translates to a higher overall survival rate.
  • Toughness relative to the other attributes has a disproportionate number of related saves which can potentially have severe negative consequences if they are failed, improving the relative utility offered by a +1 to toughness saves. Such dangerous saves include:

Disadvantages

HP Calculations

Due to the immense variety

HP Roll(1d4/level)

Level 2.5 roll
5 12
10 25
15 37
20 50
25 62
30 75
35 87
40 100
45 112
50 125
55 12
60 12
65 12
70 12
75 12
80 12
85 12
90 12

Tips

  • Having the implant installed effectively provides the user with 6 levels worth of attribute points into toughness, meaning that if the user were to find and install bionic heart such as by moving the zone-tier adjusting  gutsmonger one of which always spawns at the  Six Day Stilt to a mid-tier location like  Ezra and then taking advantage of the adjusted wares. The user with enough skill points would then be able to access various skills which require toughness at an earlier stage and without as much permanent investment into the attribute. Potentially making the implant useful for characters who generally avoid melee combat and consequently have less need for toughness but still wish to benefit from certain skills. Such skills may include: