Cybernetics are one aspect of character creation in Caves of Qud. They are primarily obtained from cybernetics racks. The player character can then install these cybernetics at a becoming nook, permitted that they are True Kin without any mutations, and have enough license points to install them. License points can be gained by upgrading one's license using cybernetic credit wedge(favilink error!).
For more information about where to find cybernetics credit wedges, becoming nooks, cybernetics racks, and cybernetic implants, refer to the cybernetics locations page.
Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>.
Cybernetics
For a full list with additional details, visit List of Cybernetics.
Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight
Cybernetic | Cost | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight | |
---|---|---|---|---|---|---|---|
Cybernetic | Cost | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight | |
cherubic visage | 1 | Face | No | Artifex • Consul • Praetorian • Eunuch | CherubicVisage | 1.0 | |
electromagnetic sensor | 1 | Head • Face • Back • Body • Feet • Arm • Hands | No | ElectromagneticSensor | 0.0 | ||
force modulator | 1 | Hands • Feet • Body • Back • Face • Arm • Head | No | ForceModulator | 0.0 | ||
navigation system | 1 | Head • Arm • Hands • Body • Back | No | NavigationSystem | 0.0 | ||
optical bioscanner | 1 | Face | No | General | BiologicalIndexer | 0.0 | |
optical technoscanner | 1 | Face | No | General | TechnologicalIndexer | 0.0 | |
Skillsoft [low sp] | 1 | Head | No | SingleSkillsoft1 | 0.0 | ||
skin glitter | 1 | Face • Arm • Head • Hands • Feet | No | SkinGlitter1 | 0.0 | ||
tibular hydrojets | 1 | Feet | Yes | TibularHydrojets | 1.0 | ||
air current microsensor | 2 | Body • Head | No | Child of the Deep • Child of the Wheel • Child of the Hearth • Fuming God-Child | AirCurrentMicrosensor | 0.0 | |
anchor spikes | 2 | Feet | No | AnchorSpikes | 1.0 | ||
carbide hand bones | 2 | Hands | No | General | CarbideHandBones | 15.0 | |
communications interlock | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | CommunicationsInterlock | 1.0 | ||
dermal insulation | 2 | Body • Head • Back | Yes | General | DermalInsulation | 3.0 | |
fire suppression system | 2 | Head • Body • Back | No | FireSuppressionSystem | 3.0 | ||
grounding shunts | 2 | Feet | No | GroundingShunts | 1.0 | ||
hyper-elastic ankle tendons | 2 | Feet | No | General | HyperElasticAnkleTendons | 1.0 | |
inflatable axons | 2 | Head | No | General | InflatableAxons | 0.0 | |
night vision | 2 | Face | No | General | NightVision | 0.0 | |
nocturnal apex | 2 | Head | No | Priest of All Suns • Priest of All Moons • Syzygyrior • Horticulturist | NocturnalApex | 0.0 | |
parabolic muscular subroutine | 2 | Arm | No | General | ParabolicMuscularSubroutine | 0.0 | |
pentaceps | 2 | Feet | No | General | Pentaceps | 10.0 | |
phase harmonic modulator | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | PhaseHarmonicModulator | 1.0 | ||
pneumatic pistons | 2 | Feet | No | PneumaticPistons | 8.0 | ||
rapid release finger flexors | 2 | Hands | No | General | RapidReleaseFingerFlexors | 1.0 | |
reactive cranial plating | 2 | Head | No | ReactiveCranialPlating | 2.0 | ||
Schemasoft [low-tier] | 2 | Head | Yes | Schemasoft2 | 0.0 | ||
Skillsoft [medium sp] | 2 | Head | No | SingleSkillsoft2 | 0.0 | ||
skin glitter | 2 | Back • Body | No | SkinGlitter2 | 0.0 | ||
stabilizer arm locks | 2 | Arm | No | General | StabilizerArmLocks | 5.0 | |
translucent skin | 2 | Body • Back | No | General | TranslucentSkin | 5.0 | |
anomaly fumigator | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | AnomalyFumigator | 1.0 | ||
beautiful visage | 3 | Face | No | BeautifulVisage | 1.0 | ||
bionic arm | 3 | Arm | No | BionicArm | 8.0 | ||
bionic hands | 3 | Hands | No | BionicHands | 5.0 | ||
bionic heart | 3 | Body | No | BionicHeart | 2.0 | ||
bionic liver | 3 | Body | No | BionicLiver | 0.0 | ||
custom visage | 3 | Face | Yes | CustomVisage | 0.0 | ||
dermal plating | 3 | Body • Head • Back | No | DermalPlating | 10.0 | ||
dopamine synth | 3 | Head | No | DopamineSynth | 0.0 | ||
equipment rack | 3 | Body | No | EquipmentRack | 0.0 | ||
giant hands | 3 | Hands | No | GiantHands | 3.0 | ||
high-grade dermal insulation | 3 | Body • Head • Back | Yes | HighGradeDermalInsulation | 3.0 | ||
intravenous port | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | IntravenousPort | 0.0 | ||
matter recompositer | 3 | Body | No | MatterRecompositer | 5.0 | ||
medassist module | 3 | Body • Back • Arm | No | MedassistModule | 1.0 | ||
palladium electrodeposits | 3 | Head • Body • Back • Arm | No | PalladiumElectrodeposits | 1.0 | ||
Schemasoft [mid-tier] | 3 | Head | Yes | Schemasoft3 | 0.0 | ||
security interlock | 3 | Hands • Feet • Body • Back • Face • Arm • Head | Yes | SecurityInterlock | 1.0 | ||
Skillsoft [high sp] | 3 | Head | No | SingleSkillsoft3 | 0.0 | ||
transparent skin | 3 | Body • Back | No | TransparentSkin | 5.0 | ||
ultra-elastic ankle tendons | 3 | Feet | No | UltraElasticAnkleTendons | 1.0 | ||
fullerite hand bones | 4 | Hands | No | FulleriteHandBones | 18.0 | ||
magnetic core | 4 | Body | No | MagneticCore | 15.0 | ||
motorized treads | 4 | Feet | No | MotorizedTreads | 75.0 | ||
onboard recoiler | 4 | Hands • Feet • Body • Back • Face • Arm • Head | No | OnboardRecoiler | 1.0 | ||
phase-adaptive scope | 4 | Back | No | Phase-Adaptive Scope | 0.0 | ||
precision force lathe | 4 | Head • Arm • Body • Back | No | PrecisionForceLathe | 0.0 | ||
reactive trauma plate | 4 | Body | No | ReactiveTraumaPlate | 4.0 | ||
Schemasoft [high-tier] | 4 | Head | Yes | Schemasoft4 | 0.0 | ||
grafted mirror arm | 5 | Arm | No | GraftedMirrorArm | 8.0 | ||
micromanipulator array | 5 | Hands | No | MicromanipulatorArray | 2.0 | ||
biodynamic power plant | 6 | Body | No | BiodynamicPowerPlant | 2.0 | ||
gun rack | 6 | Back | No | GunRack | 20.0 | ||
holographic visage | 6 | Face | No | HolographicVisage | 0.0 | ||
penetrating radar | 6 | Body • Back • Head • Face • Arm | No | PenetratingRadar | 0.0 | ||
stasis projector | 6 | Head • Arm • Hands • Body • Back | No | StasisProjector | 1.0 | ||
crysteel hand bones | 8 | Hands | No | CrysteelHandBones | 9.0 | ||
high-fidelity matter recompositer | 8 | Body | No | HighFidelityMatterRecompositer | 5.0 | ||
optical multiscanner | 8 | Face | No | OpticalMultiscanner | 0.0 | ||
Skillsoft plus | 8 | Head | No | TreeSkillsoft | 0.0 | ||
social coprocessor | 8 | Head | No | SocialCoprocessor | 0.0 | ||
stasis entangler | 8 | Feet • Back • Body | No | StasisEntangler | 3.0 | ||
cathedra with black opal tracery | 12 | Back | No | CathedraBlackOpal | 20.0 | ||
cathedra with ruby tracery | 12 | Back | No | CathedraRuby | 20.0 | ||
cathedra with sapphire tracery | 12 | Back | No | CathedraSapphire | 20.0 | ||
cathedra with white opal tracery | 12 | Back | No | CathedraWhiteOpal | 20.0 |