Canned Have-It-All: Difference between revisions

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m (alias)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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{{Aliases|names=canned have it all}}
{{Aliases|names=canned have it all}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.88}}
{{Food
{{Food
| title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}}
| title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}}
| image = canned haveitall.png
| image = canned haveitall.png
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 10
| commerce = 10
| id = Canned Have-It-All
| id = Canned Have-It-All
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| desc = Ingredients: aadvark, abdomen, aborigine...~J211
| desc = Ingredients: aadvark, abdomen, aborigine...~J211
| categories = Preserved Food
| categories = Preserved Food
| gameversion = 2.0.201.53
}}
}}
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Revision as of 15:20, 28 November 2020

canned Have-It-All
Canned haveitall.png
Weight

0#

10

Character

%

ID?Use this ID to Wish for the item

Canned Have-It-All

Food Contains

Meat

Plants

Snack

Cooking Effect

random effects

canned Have-It-All

Ingredients: aadvark, abdomen, aborigine...

Perfect

canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.

When cooking normal meals with no special ingredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.

One effect that cannot be obtained is the effect of neutron flux, as of the January 19, 2018 patch.

Cooking Effect Weights

Note that the following will never be chosen:

Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.

Cooking EffectWeightChance
artifact103.23%
water and thirst103.23%
secret103.23%
darkness103.23%
armor103.23%
powerful plant103.23%
electric103.23%
cold103.23%
heat and fire103.23%
love and loyalty103.23%
teleport103.23%
regeneration and healing103.23%
powerful regeneration and healing103.23%
disease prevention and curing103.23%
simple acid206.45%
fungus103.23%
phasing103.23%
HP103.23%
powerful damage reflection103.23%
damage reflection103.23%
simple Willpower103.23%
strength103.23%
burrowing103.23%
agility103.23%
fear103.23%
fire-breathing20.65%
powerful fire-breathing10.32%
ice-breathing20.65%
powerful ice-breathing10.32%
corrosive gas-breathing20.65%
powerful corrosive gas-breathing10.32%
sleep gas-breathing20.65%
sleep gas-breathing10.32%
normality gas-breathing20.65%
powerful normality gas-breathing10.32%
poison gas-breathing20.65%
powerful poison gas-breathing10.32%
stun gas-breathing20.65%
powerful stun gas-breathing10.32%
confusion gas-breathing20.65%
powerful confusion gas-breathing10.32%
special Quickness41.29%
special regeneration41.29%
uncertain attribute51.61%
slime-spitting103.23%
self-poisoning20.65%
self-diseasing10.32%