Cybernetics: Difference between revisions

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[[File:Cybernetics nook.png|thumb|Cybernetics Nook dialogue]]
[[File:Cybernetics nook.png|thumb|Cybernetics Nook dialogue]]
'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They can be obtained at Cybernetics Racks. The player character can then install these cybernetics at a nearby Cybernetic Rook, permitted the fact that they are [[True kin]] and have enough [[License points]] to install them. License points can be gained by upgrading the license using Cybernetic Credit Wedges.
'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They are primarily obtained from {{favilink|cybernetics rack|plural}}. The player character can then install these cybernetics at a {{favilink|becoming nook}}, permitted that they are [[True Kin]] without any mutations, and have enough [[license points]] to install them. License points can be gained by upgrading one's license using {{favilink|cybernetic credit wedge|plural}}.
 
For more information about where to find '''cybernetics credit wedges''', '''becoming nooks''', '''cybernetics racks''', and '''cybernetic implants''', refer to the [[cybernetics locations]] page.


Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix {{Qud text|&y[&WImplant&y] - &Y<cybernetic name>}}.
Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix {{Qud text|&y[&WImplant&y] - &Y<cybernetic name>}}.

Revision as of 19:57, 17 November 2020

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Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They are primarily obtained from cybernetics racks. The player character can then install these cybernetics at a becoming nook, permitted that they are True Kin without any mutations, and have enough license points to install them. License points can be gained by upgrading one's license using cybernetic credit wedge(favilink error!).

For more information about where to find cybernetics credit wedges, becoming nooks, cybernetics racks, and cybernetic implants, refer to the cybernetics locations page.

Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>.

Cybernetics

For a full list with additional details, visit List of Cybernetics.

Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight

Cybernetic Cost Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Cybernetic Cost Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
cherubic visage 1 Face No Artifex Consul Praetorian Eunuch CherubicVisage 1.0
electromagnetic sensor 1 Head Face Back Body Feet Arm Hands No ElectromagneticSensor 0.0
force modulator 1 Hands Feet Body Back Face Arm Head No ForceModulator 0.0
navigation system 1 Head Arm Hands Body Back No NavigationSystem 0.0
optical bioscanner 1 Face No General BiologicalIndexer 0.0
optical technoscanner 1 Face No General TechnologicalIndexer 0.0
Skillsoft [low sp] 1 Head No SingleSkillsoft1 0.0
skin glitter 1 Face Arm Head Hands Feet No SkinGlitter1 0.0
tibular hydrojets 1 Feet Yes TibularHydrojets 1.0
air current microsensor 2 Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child AirCurrentMicrosensor 0.0
anchor spikes 2 Feet No AnchorSpikes 1.0
carbide hand bones 2 Hands No General CarbideHandBones 15.0
communications interlock 2 Hands Feet Body Back Face Arm Head No CommunicationsInterlock 1.0
dermal insulation 2 Body Head Back Yes General DermalInsulation 3.0
fire suppression system 2 Head Body Back No FireSuppressionSystem 3.0
grounding shunts 2 Feet No GroundingShunts 1.0
hyper-elastic ankle tendons 2 Feet No General HyperElasticAnkleTendons 1.0
inflatable axons 2 Head No General InflatableAxons 0.0
night vision 2 Face No General NightVision 0.0
nocturnal apex 2 Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist NocturnalApex 0.0
parabolic muscular subroutine 2 Arm No General ParabolicMuscularSubroutine 0.0
pentaceps 2 Feet No General Pentaceps 10.0
phase harmonic modulator 2 Hands Feet Body Back Face Arm Head No PhaseHarmonicModulator 1.0
pneumatic pistons 2 Feet No PneumaticPistons 8.0
rapid release finger flexors 2 Hands No General RapidReleaseFingerFlexors 1.0
reactive cranial plating 2 Head No ReactiveCranialPlating 2.0
Schemasoft [low-tier] 2 Head Yes Schemasoft2 0.0
Skillsoft [medium sp] 2 Head No SingleSkillsoft2 0.0
skin glitter 2 Back Body No SkinGlitter2 0.0
stabilizer arm locks 2 Arm No General StabilizerArmLocks 5.0
translucent skin 2 Body Back No General TranslucentSkin 5.0
anomaly fumigator 3 Hands Feet Body Back Face Arm Head No AnomalyFumigator 1.0
beautiful visage 3 Face No BeautifulVisage 1.0
bionic arm 3 Arm No BionicArm 8.0
bionic hands 3 Hands No BionicHands 5.0
bionic heart 3 Body No BionicHeart 2.0
bionic liver 3 Body No BionicLiver 0.0
custom visage 3 Face Yes CustomVisage 0.0
dermal plating 3 Body Head Back No DermalPlating 10.0
dopamine synth 3 Head No DopamineSynth 0.0
equipment rack 3 Body No EquipmentRack 0.0
giant hands 3 Hands No GiantHands 3.0
high-grade dermal insulation 3 Body Head Back Yes HighGradeDermalInsulation 3.0
intravenous port 3 Hands Feet Body Back Face Arm Head No IntravenousPort 0.0
matter recompositer 3 Body No MatterRecompositer 5.0
medassist module 3 Body Back Arm No MedassistModule 1.0
palladium electrodeposits 3 Head Body Back Arm No PalladiumElectrodeposits 1.0
Schemasoft [mid-tier] 3 Head Yes Schemasoft3 0.0
security interlock 3 Hands Feet Body Back Face Arm Head Yes SecurityInterlock 1.0
Skillsoft [high sp] 3 Head No SingleSkillsoft3 0.0
transparent skin 3 Body Back No TransparentSkin 5.0
ultra-elastic ankle tendons 3 Feet No UltraElasticAnkleTendons 1.0
fullerite hand bones 4 Hands No FulleriteHandBones 18.0
magnetic core 4 Body No MagneticCore 15.0
motorized treads 4 Feet No MotorizedTreads 75.0
onboard recoiler 4 Hands Feet Body Back Face Arm Head No OnboardRecoiler 1.0
phase-adaptive scope 4 Back No Phase-Adaptive Scope 0.0
precision force lathe 4 Head Arm Body Back No PrecisionForceLathe 0.0
reactive trauma plate 4 Body No ReactiveTraumaPlate 4.0
Schemasoft [high-tier] 4 Head Yes Schemasoft4 0.0
grafted mirror arm 5 Arm No GraftedMirrorArm 8.0
micromanipulator array 5 Hands No MicromanipulatorArray 2.0
biodynamic power plant 6 Body No BiodynamicPowerPlant 2.0
gun rack 6 Back No GunRack 20.0
holographic visage 6 Face No HolographicVisage 0.0
penetrating radar 6 Body Back Head Face Arm No PenetratingRadar 0.0
stasis projector 6 Head Arm Hands Body Back No StasisProjector 1.0
crysteel hand bones 8 Hands No CrysteelHandBones 9.0
high-fidelity matter recompositer 8 Body No HighFidelityMatterRecompositer 5.0
optical multiscanner 8 Face No OpticalMultiscanner 0.0
Skillsoft plus 8 Head No TreeSkillsoft 0.0
social coprocessor 8 Head No SocialCoprocessor 0.0
stasis entangler 8 Feet Back Body No StasisEntangler 3.0
cathedra with black opal tracery 12 Back No CathedraBlackOpal 20.0
cathedra with ruby tracery 12 Back No CathedraRuby 20.0
cathedra with sapphire tracery 12 Back No CathedraSapphire 20.0
cathedra with white opal tracery 12 Back No CathedraWhiteOpal 20.0