Cybernetics locations: Difference between revisions

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== Additional Sources of Wedges and Implants ==
== Additional Sources of Wedges and Implants ==


=== Credit Wedges ===
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" />
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" />
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
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** Legendary [[Robots]]: 50% chance
** Legendary [[Robots]]: 50% chance
** Legendary [[Chrome idol]]s: 33% chance
** Legendary [[Chrome idol]]s: 33% chance
* {{favilink|cybernetics credit wedge|plural}} have a very small chance to be found as random loot anywhere in the world.
=== Cybernetic Implants ===
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* {{favilink|village tinker|plural}}, {{favilink|dromad trader|plural}}, and other merchants can occasionally sell cybernetic implants, though rare.
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
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*** Will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher.
*** Will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher.
* {{favilink|becoming nook|plural}} have a small chance to spawn randomly throughout the world, such as in surface [[Ruins_(disambiguation)|ruins]] or random [[zones]] in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.
* {{favilink|becoming nook|plural}} have a small chance to spawn randomly throughout the world, such as in surface [[Ruins_(disambiguation)|ruins]] or random [[zones]] in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.
* {{favilink|cybernetics credit wedge|plural}} have a very small chance to be found as random loot anywhere in the world.


{{references|2.0.201.50}}
{{references|2.0.201.50}}

Revision as of 16:09, 19 November 2020

The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Credit Wedges

Location Type of Wedge
The ancient bones in the waterlogged tunnel[1] cybernetics credit wedge 1¢
Chest in the bottom floor of the Rusted Archway cybernetics credit wedge 2¢
Chest in the bottom floor of all four historic sites cybernetics credit wedge 2¢ or more (refer to historic site rewards for details)
Chest in the bottom floor of Golgotha cybernetics credit wedge 2¢
Sold by Q Girl in Grit Gate[2] cybernetics credit wedge 2¢
Sold by the wild-eyed watervine merchant[2] cybernetics credit wedge 2¢
Sold by Yla Haj in Ezra[2] cybernetics credit wedge 3¢
The human remains at the center of the Rainbow Wood[3] cybernetics credit wedge 3¢
The Crematory Machine Room in the Tomb of the Eaters[4] cybernetics credit wedges 3¢ (x2)
The recoming reliquary[2][5] cybernetics credit wedges 2¢ (x2)

Guaranteed Cybernetics and Becoming Nooks

For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the cybernetics rack wiki page.

Location Nooks / Racks Number of Cybernetics
The bottom floor of the Rusted Archway[6][7] 2 becoming nooks and cybernetic racks 2-4 cybernetic implants
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[8] 1 becoming nook and cybernetic rack 1-2 cybernetic implants
The cybernetics ward of Bethesda Susa[6] 4 becoming nooks and cybernetic racks 4-8 cybernetic implants

Additional Sources of Wedges and Implants

Credit Wedges

Cybernetic Implants

References

This information is reliable as of patch 2.0.201.50.
  1. XRL.World.Parts.CaverCorpseLoot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 ObjectBlueprints.xml
  3. XRL.World.Parts.ExileCorpseLoot
  4. CrematoryMachineRoom.rpm
  5. CorporealizationNook.rpm
  6. 6.0 6.1 Worlds.xml
  7. 7.0 7.1 PopulationTables.xml
  8. GritGate.rpm
  9. Factions.xml
  10. XRL.World.Parts.Cybernetics2HasRandomImplants