Displacer: Difference between revisions
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{{Mod | {{Mod | ||
| title = {{qud shader|displacer|displacer}} | | title = {{qud shader|displacer|displacer}} | ||
| type = Weapon, Missile Weapon, Thrown Weapon | | type = Melee Weapon, Missile Weapon, Thrown Weapon | ||
| id = ModDisplacer | | id = ModDisplacer | ||
| reliconly = no | | reliconly = no |
Revision as of 17:53, 14 August 2020
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
displacer
Category
|
Melee Weapon, Missile Weapon, Thrown Weapon |
---|---|
Native tierLess likely to appear on items
of a lower tier than this. |
6 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<6> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.5 |
+3 | |
+3 | |
ID
|
ModDisplacer |
Displacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit. |
displacer is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250.
This mod uses an energy cell and is EMP sensitive.
|