Electromagnetically-shielded: Difference between revisions

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{{As Of Patch|2.0.200.81}}
{{Mod
{{Mod
| title      = with {{qud shader|mercurial|electromagnetic}} shielding
| title      = {{qud text|with {{qud shader|mercurial|electromagnetic}} shielding}}
| type      = Electronics
| type      = General, Electronics
| id        = ModHardened
| id        = ModHardened
| restriction = Has EMP-sensitive functionality that can be made EMP-insensitive
| restriction = Has EMP-sensitive functionality that can be made EMP-insensitive
Line 13: Line 12:
| difficulty = 2
| difficulty = 2
| complexity = 1
| complexity = 1
| desc      = Electromagnetic shielding: This item is immune to electromagnetic pulses.
| powerloadsensitive = no
| realitydistortion  = no
| desc      = &CElectromagnetic shielding: This item is immune to electromagnetic pulses.
}}
}}
{{name}} turns off the item's [[EMP sensitive|EMP sensitivity]]. Any EMP sensitive mods added after this one will also be made EMP insensitive.
Objects {{name}} are immune to EMP effects, cancelling out any [[EMP sensitive|EMP-sensitivity]] the object might otherwise have. This mod protects the entire object from EMP effects, including additional mods added before or after this modification.{{Code Reference|class=ModHardened}}
 
This mod can be applied to any tinkerable object that is able to be magnetically manipulated.{{Code Reference| namespace = XRL.World | class= CanBeMagneticallyManipulatedEvent}}
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Latest revision as of 13:22, 19 January 2024

with electromagnetic shielding
Category

General, Electronics

Restrictions

Has EMP-sensitive functionality that can be made EMP-insensitive

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+2

+1

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModHardened

Electromagnetic shielding: This item is immune to electromagnetic pulses.

Objects with electromagnetic shielding are immune to EMP effects, cancelling out any EMP-sensitivity the object might otherwise have. This mod protects the entire object from EMP effects, including additional mods added before or after this modification.[1]

This mod can be applied to any tinkerable object that is able to be magnetically manipulated.[2]

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModHardened
  2. XRL.World.CanBeMagneticallyManipulatedEvent