Fitted with suspensors: Difference between revisions
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(use infobox) |
(no autotinker) |
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{{As Of Patch|2.0.200.80}} | {{As Of Patch|2.0.200.80}} | ||
{{Mod | {{Mod | ||
| title | | title = with {{qud shader|watery|suspensors}} | ||
| type | | type = General | ||
| id | | id = ModSuspensor | ||
| restriction = Must have positive weight | | restriction = Must have positive weight | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| tinkertier = 7 | | canautotinker = no | ||
| value | | tinkertier = 7 | ||
| complexity = 2 | | value = 1.3 | ||
| difficulty = 1 | | complexity = 2 | ||
| desc | | difficulty = 1 | ||
| desc = Fitted with suspensors: When powered, this item is weightless. | |||
}} | }} | ||
{{name}} is a mode introduced in patch 2.0.200 and causes any item modded with this to become weightless if powered with an [[:Category:Energy Cells|energy cell]]. | {{name}} is a mode introduced in patch 2.0.200 and causes any item modded with this to become weightless if powered with an [[:Category:Energy Cells|energy cell]]. |
Revision as of 17:11, 14 August 2020
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
with suspensors
Category
|
General |
---|---|
Restrictions
|
Must have positive weight |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<7> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+1 | |
+2 | |
ID
|
ModSuspensor |
Fitted with suspensors: When powered, this item is weightless. |
with suspensors is a mode introduced in patch 2.0.200 and causes any item modded with this to become weightless if powered with an energy cell.
Additionally, the part itself is:
- Reality distortion based, meaning that the suspensors are interfered with by normality.
- EMP sensitive
To fully boot up, it requires a variable amount turns depending on the item's tier.
Tier | Formula |
---|---|
< 5 | Tier or 2, whichever is higher |
≥ 5 | (- Tier/2) + 5 or 2, whichever is higher |
Once booted, each turn uses up 1 charge to keep it afloat.
|