Flaming: Difference between revisions
Jump to navigation
Jump to search
imported>Teamtotobot m (Bot: Adding {{Mod Navbox}}) |
(update) |
||
Line 4: | Line 4: | ||
|id =ModFlaming | |id =ModFlaming | ||
|rarity =U | |rarity =U | ||
|tinkerable =yes | |tinkerable =yes | ||
|canautotinker = no | |||
|tinkertier =2 | |tinkertier =2 | ||
|value =1.2 | |value =1.2 | ||
|desc =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. | |desc =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. | ||
| | |difficulty = 1 | ||
|complexity = 1 | |||
}} | }} | ||
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. | {{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. | ||
Adding this to a weapon causes it to become [[EMP]] | Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 16:46, 14 August 2020
flaming
Category
|
Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.2 |
+1 | |
+1 | |
ID
|
ModFlaming |
Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. |
flaming is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8.
Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.
|