Flaming: Difference between revisions
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(fix type) |
(Hot items also get flaming prefix) |
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Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something. | Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something. | ||
It is also status effect items can get from high temperature such as being in the same tile as a campfire for a while. | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 10:57, 26 October 2020
flaming
Category
|
Melee Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.2 |
+1 | |
+1 | |
ID
|
ModFlaming |
Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. |
flaming is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8.
Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.
It is also status effect items can get from high temperature such as being in the same tile as a campfire for a while.
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