Force modulator: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Reverted
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| tilecolors = Cr
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCyberneticsEquipment_1point
| unidentifiedinfo = {{Unidentified info | tile = force modulator unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|ForceModulator}}
| unidentifiedimage = force modulator unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.


Line 21: Line 24:
License points: 1
License points: 1
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Items
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
Allows walking through {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, and {{favilink|stasis field|plural}}.  The latter will also not immobilize the implantee if generated on top of them.
{{stub}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Latest revision as of 02:36, 19 January 2024

force modulator
$
60.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ForceModulator

Spawns in

Items

[Implant] - force modulator

The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.

You can walk through forcefields.

Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 1
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

1

Slots

Hands Feet Body Back Face Arm Head

Destroyed when removed

No

Allows walking through forcefields, force barriers, and stasis fields. The latter will also not immobilize the implantee if generated on top of them.

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.