Gigantic: Difference between revisions

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{{Mod
{{Mod
| title              = {{qud text|gigantic}}
| title              = {{qud text|gigantic}}
| type              = Cudgel
| type              = General
| id                = ModColossal
| id                = ModColossal
| reliconly          = no
| reliconly          = no
Line 12: Line 12:
| powerloadsensitive = no
| powerloadsensitive = no
| realitydistortion  = no
| realitydistortion  = no
| desc              = &CGigantic: This weapon has +1 damage and is twice as effective when you Slam with it. It's also much heavier.
| desc              = &CGigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item]
| gameversion        = 2.0.201.114
| gameversion        = 2.0.204.51
}}
}}
Gigantic is a cudgel mod that cudgels sometimes spawn with. This cannot be tinkered intentionally, but it can appear on random items that generate in the world, and it also has a small chance to  appear spontaneously on tinkered items, similar to how player-tinkered items can spawn [[jewel-encrusted]].
{{missing info|Where is a consistent place to get colossal items?}}
Gigantic is a mod that can affect several items. The effect it has on these items vary depending on its function. For all items, both the item's value and weight will be tripled. If the item needs to be held in the hand, it is considered two-handed if wielded by a non-colossal creature. If originally two-handed, the gigantic item needs four. If it is equipped as armor, non-colossal creatures cannot equip it at all.


A gigantic cudgel will weigh at least {{pounds|5}} more. If the base weapon weighs more than 5 pounds, its weight will instead be doubled. The gigantic cudgel will also deal +1 damage.{{Code Reference|class=ModColossal}}
{| class="wikitable"
!Object!! description
|-
| Holds volume || holds twice as much liquid
|-
| Stores [[energy]] || has twice the energy capacity
|-
| [[Tonic]] || has twice the dose, likely inducing an adverse reaction
|}
{|class="wikitable"
!Weapon|| Bonus
|-
| Thrown weapon, excluding grenades || +3 thrown damage
|-
| [[Grenade]] || has twice as large a radius of effect
|-
| Gas grenade || has twice the gas density
|-
| {{favilink|gravity grenade}} || has twice the force in addition to twice the radius
|-
| {{favilink|high explosive grenade}} || twice the force, resulting in about twice the damage
|}
{|class="wikitable"
!Weapon !! Bonus
|-
| Melee Weapon || +3 damage
|-
| Cudgel || Slam is twice as effective, additively
|-
| Axe || Cleave decreases {{AV}}-2AV instead of -1
|}
 
==Trivia ==
Gigantic was originally only a cudgel mod. It would deal only +1 bonus damage as well as slam twice as more effectively.


== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            CONCAT('<span style="display:inline-block;white-space:nowrap;width:75px;">{{(}}Heart{{)}}{{(}}dice tooltip{{!}}',COALESCE(IT.Damage,'1d2'),'{{)}}</span>',
                        GD.Weight,'{{(}}qud text{{!}}&amp;K#{{)}}')=Stats Before,
            CONCAT('<span style="display:inline-block;white-space:nowrap;width:75px;">{{(}}Heart{{)}}{{(}}dice tooltip{{!}}{{(}}dice add to roll{{!}}',COALESCE(IT.Damage,'1d2'),'{{!}}1{{)}}{{)}}</span>',
                        CASE WHEN GD.Weight < 5 THEN GD.Weight+5 ELSE GD.Weight*2 END,'{{(}}qud text{{!}}&amp;K#{{)}}')=Stats After,
  | where = M.SupportedMods HOLDS 'CudgelMods'
  | order by = GD.PlainName
  | format = table
}}


{{References|2.0.201.114}}
{{References|2.0.204.51}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 17:35, 30 January 2023

gigantic
Category

General

Rarity

Rare

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModColossal

Gigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item]

This article has information that is missing or not up to par.
Reason: Where is a consistent place to get colossal items?

Gigantic is a mod that can affect several items. The effect it has on these items vary depending on its function. For all items, both the item's value and weight will be tripled. If the item needs to be held in the hand, it is considered two-handed if wielded by a non-colossal creature. If originally two-handed, the gigantic item needs four. If it is equipped as armor, non-colossal creatures cannot equip it at all.

Object description
Holds volume holds twice as much liquid
Stores energy has twice the energy capacity
Tonic has twice the dose, likely inducing an adverse reaction
Weapon Bonus
Thrown weapon, excluding grenades +3 thrown damage
Grenade has twice as large a radius of effect
Gas grenade has twice the gas density
gravity grenade has twice the force in addition to twice the radius
high explosive grenade twice the force, resulting in about twice the damage
Weapon Bonus
Melee Weapon +3 damage
Cudgel Slam is twice as effective, additively
Axe Cleave decreases ♦-2AV instead of -1

Trivia

Gigantic was originally only a cudgel mod. It would deal only +1 bonus damage as well as slam twice as more effectively.


References

This information is reliable as of patch 2.0.204.51.