Glow-Wights: Difference between revisions
(Removed redirect to Category:Glow-Wights (faction)) |
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{{faction | |||
| title = Glow-Wights | | title = Glow-Wights | ||
| id = Glow Wights | | id = Glow Wights | ||
| baserep=-650 | | baserep=-650 | ||
| ritualliquid=blood | |||
| feelings={{faction feelings|Girsh|100|faction}}</br>{{faction feelings|Cannibals|0|faction}}</br>{{faction feelings|Others|-100|faction}} | | feelings={{faction feelings|Girsh|100|faction}}</br>{{faction feelings|Cannibals|0|faction}}</br>{{faction feelings|Others|-100|faction}} | ||
| buyinterests=girsh | | buyinterests=girsh | ||
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| old=no | | old=no | ||
}} | }} | ||
Glow-Wights are a faction in Qud that initially starts hostile to the player character, with -650 reputation. They are often seen together with the [[Girsh]]. They have the default humanoid dialogue. | |||
The default water ritual liquid for this faction is water, but glow-wights and every creature that inherits one will have the water ritual liquid overridden as blood. So far, all creatures in the Glow-Wights faction are glow-wights. Because of this override, it will also override their preferred ritual liquid if they were part of another faction, such as a dynamically generated village. | |||
== In Combat == | |||
In general, all glow-wights have no ranged attack and attack opponents primarily using their bloody claws(short blade) and their carnivorous maw(axe). | |||
{{in faction|Glow-Wights}} | {{in faction|Glow-Wights}} |
Revision as of 03:49, 15 December 2021
Water Ritual Liquid
|
|
---|---|
Initial Player
Reputation |
-650 |
Relationships
|
Girsh: Love100 Reputation |
Interested
in Learning |
girsh |
Interested
in Sharing |
girsh |
Old?Whether this faction existed during the
sultanate, which determines if they: |
no |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Glow Wights:100 |
Glow Wights |
Glow-Wights are a faction in Qud that initially starts hostile to the player character, with -650 reputation. They are often seen together with the Girsh. They have the default humanoid dialogue.
The default water ritual liquid for this faction is water, but glow-wights and every creature that inherits one will have the water ritual liquid overridden as blood. So far, all creatures in the Glow-Wights faction are glow-wights. Because of this override, it will also override their preferred ritual liquid if they were part of another faction, such as a dynamically generated village.
In Combat
In general, all glow-wights have no ranged attack and attack opponents primarily using their bloody claws(short blade) and their carnivorous maw(axe).
Creatures in the Glow-Wights Faction
- glow-wight cultist of Agolgut (Level 11)
- glow-wight (Level 12)
- glow-wight cultist of Bethsaida (Level 15)
- glow-wight shepherd of Agolgut (Level 15)
- glow-wight apotheote (Level 36)