Goatfolk shaman: Difference between revisions

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(update spawn method bc i read it wrong)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(19 intermediate revisions by 10 users not shown)
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| ma = 7
| ma = 7
| marange = 4+1d5
| marange = 4+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Goatfolk Shaman
| id = Goatfolk Shaman
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| tilecolors = Bw
| tilecolors = Bw
| renderstr = g
| renderstr = g
| corpse = {{ID to name|Goatfolk Corpse}}
| corpse = Goatfolk Corpse
| corpsechance = 5
| corpsechance = 5
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Goatfolk
| inheritingfrom = Goatfolk
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
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| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| categories = Goatfolk
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.


Alongside them, they are commonly flanked with 4 to 10 goatfolk. The number also depends on how many empty reachable cells are within a radius of 4, including diagonals, near the shaman for applicable spawn cells. The radius does not counting the cell the shaman is standing in. What type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
* 2-4 {{favilink|goatfolk savage|plural}}
* 2-4 {{favilink|goatfolk bully|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-3 {{favilink|goatfolk yurtwarden|plural}}
* 1-2 {{favilink|goatfolk yurtwarden|plural}}
* 95% for 1 {{favilink|goatfolk hornblower}}
* 95% for 1 {{favilink|goatfolk hornblower}}
This pool is pulled from with no replacements until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>


{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}.
{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}.


==Legendary Generation==
==Legendary Generation==
Legendary goatfolk shamasal, like legendary {{favilink|snapjaw warlord|plural}} have a unique generation method. In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal goatfolk shaman and will also spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Data:Junk#Junk 4|Junk 4]] and one from [[Data:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
===Titles===
===Titles===
Legendary shamasal will be named, along with a title, or last name, appended.
Legendary shamans will be named, along with a title, or last name, appended.
{| class="wikitable"
{| class="wikitable"
!Title
!Title
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|Stargazer
|Stargazer
| +2 [[intelligence]]
| +2 [[intelligence]]
[[Light Manipulation]] at level 5
{{favilink|Light Manipulation}} at level 5
|-
|-
|Heartbiter
|Heartbiter
|[[Two-headed]], both with [[Data:massive horns|massive horns]].
|{{favilink|Adrenal Control}} at level 1
|-
|-
|Twicetalker
|Twicetalker
|[[Adrenal Control]] at level 1
|{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]].
|-
|-
|Souldrinker
|Souldrinker
|[[Syphon Vim]] at level 1
|{{favilink|Syphon Vim}} at level 1
|-
|-
|Whitefinger
|Whitefinger
| [[Electrical Generation]] at level 4
| {{favilink|Electrical Generation}} at level 4
|-
|-
|Clovenhorn
|Clovenhorn
| +1 [[Strength]]
| +1 [[Strength]]
[[Horns]] at level 5-6 that replace massive horns,
{{favilink|Horns}} at level 5-6 that replace massive horns,
knows [[Charge]]
knows [[Charge]]
|}
|}
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|-
|-
|Ibex
|Ibex
| [[Horns]] at level 2 that replace massive horns*
| {{favilink|Horns}} at level 2 that replace massive horns*
|-
|-
|Sol
|Sol
|[[Photosynthetic Skin]] at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
|{{favilink|Photosynthetic Skin}} at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
|-
|-
|Whitetongue
|Whitetongue
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| +1 Toughness
| +1 Toughness
|}
|}
<nowiki>*</nowiki>This will negate the special effect of the Heartbiter title, leaving only one head with horns while the other is bare
<nowiki>*</nowiki>This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare


=== Unique Tile ===
=== Unique Tile ===
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<references/>
<references/>


{{Creature Navbox|Goatfolk}}
{{Creature Navbox Goatfolk}}


[[Category:Goatfolk]]
[[Category:Goatfolk]]

Latest revision as of 14:25, 18 January 2024

goatfolk shaman
Goatfolk shaman.png
Character

g

ID?Use this ID to Wish for goatfolk shaman

Goatfolk Shaman

Faction

goatfolk (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

goatfolk corpse (5%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

3

Role

Leader

Spawns in

Goatfolk
Jungle_Creatures
Ruins_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
goatfolk shaman

A braid of roasted frogskin stretches taut over their swollen pectorals and fastens a satchel to their hip. Their hooves are stained with an unclassified mixture of blood, and spittle flies from their bleating mouth into a tuft of scraggle chin-hair.

Perfect

Goatfolk shamans are the designated leaders of the roaming goatfolk in the jungles of Qud. Each one has one random physical mutation at level 1-6 and one mental mutation at level 1-6, before being affected by their ego. If they are legendary, they spawn with additional traits based on what clan they hail from and their title.

They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:

The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.[1]

Mamon Souldrinker is a legendary unique goatfolk shaman.

Legendary Generation

Legendary goatfolk shamans, like legendary snapjaw warlords, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from Armor 4 with a 50% chance to have a mod. In addition to armor, they will have one piece of junk from Junk 4 and one from Junk 4R. [2]

Titles

Legendary shamans will be named, along with a title, or last name, appended.

Title Effect
Stargazer +2 intelligence

Light Manipulation at level 5

Heartbiter Adrenal Control at level 1
Twicetalker Two-headed, both with massive horns.
Souldrinker Syphon Vim at level 1
Whitefinger Electrical Generation at level 4
Clovenhorn +1 Strength

Horns at level 5-6 that replace massive horns, knows Charge

Clans

Clan Effect
Hotur +1 Strength
Ibex Horns at level 2 that replace massive horns*
Sol Photosynthetic Skin at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
Whitetongue +1 Intelligence

+1 Ego +1 Willpower

Yr +15 Movement Speed
Mnim +1 Toughness

*This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare

Unique Tile

Legendary goatfolk use the following unique tile art:

Goatfolk Hero 1.png

References

  1. XRL.World.Parts.GoatfolkClan1
  2. XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1