High-fidelity matter recompositer: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 5 users not shown)
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{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}}
| image = highfidelity matter recompositer.png
| image = highfidelity matter recompositer.png
| overrideimages = {{altimage start}}{{altimage | highfidelity matter recompositer identified.png | type = identified}}{{altimage | highfidelity matter recompositer unidentified.png | type = unidentified}}{{altimage end}}
| weight = 5
| weight = 5
| commerce = 480
| featureweightinfo = yes
| commerce = 600
| id = HighFidelityMatterRecompositer
| id = HighFidelityMatterRecompositer
| complexity = 7
| complexity = 7
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_8point
| inheritingfrom = BaseCyberneticsEquipment_8point
| dynamictable = {{Dynamic object|Items|HighFidelityMatterRecompositer}}
| unidentifiedimage = highfidelity matter recompositer unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.


{{Qud shader|rules|{{(}}Activated. Cooldown 50.
{{Qud shader|rules|{{(}}Activated. Cooldown 50.
You teleport to a chosen, explored space on the map.{{)}}}}
You teleport to any explored space on the map.
| categories = Items
 
Target body parts: Body
License points: 8
Only compatible with True Kin genotypes
Compute power on the local lattice reduces this item's cooldown.{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
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The {{name}} teleports the user to a targeted square without any uncertainty.{{Code Reference|class=CyberneticsHighFidelityMatterR}} This ability has a 50 turn cooldown which is decreased by [[compute power]]; each point of compute power decreases the cooldown by 1% to a minimum of 25 turns or 50% normal cooldown.{{Code Reference| namespace = XRL.World| class    = GetAvailableComputePowerEvent}} This cooldown decrease stacks multiplicatively with the standard cooldown decrease from [[Willpower]], so a character with both 32 Willpower and 50 compute power will have a 5 turn cooldown on this ability.
Unlike {{favilink|Teleportation}}, using a {{name}} does not take a turn, although it is still contested by [[normality]].
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}

Latest revision as of 02:45, 19 January 2024

high-fidelity matter recompositer
$
600.00
Commerce Value
5
lbs.
Weight
Complexity

7

Character

ç

ID?Use this ID to Wish for the item

HighFidelityMatterRecompositer

Spawns in

Items

[Implant] - high-fidelity matter recompositer

The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.

Activated. Cooldown 50.
You teleport to any explored space on the map.

Target body parts: Body
License points: 8
Only compatible with True Kin genotypes
Compute power on the local lattice reduces this item's cooldown.

Perfect

The high-fidelity matter recompositer teleports the user to a targeted square without any uncertainty.[1] This ability has a 50 turn cooldown which is decreased by compute power; each point of compute power decreases the cooldown by 1% to a minimum of 25 turns or 50% normal cooldown.[2] This cooldown decrease stacks multiplicatively with the standard cooldown decrease from Willpower, so a character with both 32 Willpower and 50 compute power will have a 5 turn cooldown on this ability.

Unlike Teleportation, using a high-fidelity matter recompositer does not take a turn, although it is still contested by normality.

Cybernetic Info
License point cost

8

Slots

Body

Destroyed when removed

No

  1. XRL.World.Parts.CyberneticsHighFidelityMatterR
  2. XRL.World.GetAvailableComputePowerEvent