High-fidelity matter recompositer: Difference between revisions

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(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
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| unidentifiedimage = highfidelity matter recompositer unidentified.png
| unidentifiedimage = highfidelity matter recompositer unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.


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Compute power on the local lattice reduces this item's cooldown.{{)}}}}
Compute power on the local lattice reduces this item's cooldown.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.203.20
| gameversion = 2.0.204.48
}}
}}
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Revision as of 18:29, 22 December 2022

high-fidelity matter recompositer
$
600.00
Commerce Value
5
lbs.
Weight
Complexity

7

Character

ç

ID?Use this ID to Wish for the item

HighFidelityMatterRecompositer

Spawns in

Items

[Implant] - high-fidelity matter recompositer

The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.

Activated. Cooldown 50.
You teleport to a chosen, explored space on the map.

Target body parts: Body
License points: 8
Only compatible with True Kin genotypes
Compute power on the local lattice reduces this item's cooldown.

Perfect

The high-fidelity matter recompositer teleports the user to a targeted square without any uncertainty.[1] This ability has a 50 turn cooldown which is decreased by compute power; each point of compute power decreases the cooldown by 1% to a minimum of 25 turns or 50% normal cooldown.[2] This cooldown decrease stacks multiplicatively with the standard cooldown decrease from Willpower, so a character with both 32 Willpower and 50 compute power will have a 5 turn cooldown on this ability.

Unlike Teleportation, using a high-fidelity matter recompositer does not take a turn, although it is still contested by normality.

Cybernetic Info
License point cost

8

Slots

Body

Destroyed when removed

No

  1. XRL.World.Parts.CyberneticsHighFidelityMatterR
  2. XRL.World.GetAvailableComputePowerEvent