Instant death: Difference between revisions
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! Method !! Kills [[Domination | dominator]]? !! Message | ! Method !! Kills [[Domination | dominator]]? !! Message | ||
|- | |- | ||
| Reaching higher than {{T|10,000}}, causing instant vaporization || || You were vaporized.{{Code Reference | class = Physics | method = UpdateTemperature}} | | Reaching higher than {{T|10,000}}, causing instant vaporization || No || You were vaporized.{{Code Reference | class = Physics | method = UpdateTemperature}} | ||
|- | |- | ||
| Losing your last remaining head to [[Decapitate|decapitation]] || || You were decapitated by [someone].{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} | | Losing your last remaining head to [[Decapitate|decapitation]] || No || You were decapitated by [someone].{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} | ||
|- | |- | ||
| Violating [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|the Pauli exclusion principle]] while [[Phasing|phasing]] || || You violated the Pauli exclusion principle.{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} | | Violating [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|the Pauli exclusion principle]] while [[Phasing|phasing]] || No || You violated the Pauli exclusion principle.{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} | ||
|- | |- | ||
| Getting hit by the gaze of a {{Favilink|lithofex}} (including your own if you are a lithofex and gaze at a {{favilink|mirror shard}}) || | | Getting hit by the gaze of a {{Favilink|lithofex}} (including your own if you are a lithofex and gaze at a {{favilink|mirror shard}}) || No || You were turned to stone by the gaze of a lithofex.{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}} | ||
|- | |- | ||
| Drinking {{Favilink|neutron flux}} (''specifically'' drinking it) || || You were crushed under the weight of a thousand suns.{{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} | | Drinking {{Favilink|neutron flux}} (''specifically'' drinking it) || No || You were crushed under the weight of a thousand suns.{{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} | ||
|- | |- | ||
| Being turned into a gem by a [[Transmute into Gem|gemming]] attack || | | Being turned into a gem by a [[Transmute into Gem|gemming]] attack || No || You were transmuted into [a gem].{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} | ||
|- | |- | ||
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}} || || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} | | Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}} || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} | ||
|- | |- | ||
| Being any temporary forcefield (such as from a {{Favilink id|StasisGrenade1}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}) || Yes || You die! (good job) | | Being any temporary forcefield (such as from a {{Favilink id|StasisGrenade1}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}) || Yes || You die! (good job) | ||
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! Method !! Kills [[Domination | dominator]]? !! Message | ! Method !! Kills [[Domination | dominator]]? !! Message | ||
|- | |- | ||
| Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a {{Favilink | norm core}} || || Your flywheel failed catastrophically.{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} | | Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a {{Favilink | norm core}} || No || Your flywheel failed catastrophically.{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} | ||
|- | |- | ||
| Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}} || || You | | Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}} || Yes || You die! (good job){{Code Reference | class = DestroyContiguous | method = ChainDestroy}} | ||
|} | |} | ||
Revision as of 04:08, 22 December 2020
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. |
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors.
While usually creatures in Qud die only by taking sufficient damage, some methods of death bypass damage altogether and kill regardless of how much HP one has.
Methods of Instant Death
Some methods will kill the player even if they are currently dominating another creature, and that creature is the one affected. Those methods have a “Yes” in the second column.
Method | Kills dominator? | Message |
---|---|---|
Reaching higher than 10,000°, causing instant vaporization | No | You were vaporized.[1] |
Losing your last remaining head to decapitation | No | You were decapitated by [someone].[2] |
Violating the Pauli exclusion principle while phasing | No | You violated the Pauli exclusion principle.[3] |
Getting hit by the gaze of a lithofex (including your own if you are a lithofex and gaze at a mirror shard) | No | You were turned to stone by the gaze of a lithofex.[4] |
Drinking neutron flux (specifically drinking it) | No | You were crushed under the weight of a thousand suns.[5] |
Being turned into a gem by a gemming attack | No | You were transmuted into [a gem].[6] |
Dropping below 1 Willpower while wielding the amaranthine prism | No | You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.[7] |
Being any temporary forcefield (such as from a stasis grenade mk I, Force Bubble, or Force Wall) who was animated with Spray-a-Brain and running out the duration of the effect that spawned you (or, in the case of Grit Gate's entrance barrier, walking away so that you are disconnected from the originating force projector) | Yes | You die! (good job)
[This is the fallback death message for when no message is specified in the code.] |
Running out the duration of Temporal Fugue when one is a fugue clone (Domination works on other creatures' fugue clones but not your own) | Yes | You die! (good job)[8][9] |
Not Normally Possible for the Player
The following methods of instant death are impossible for the player to do without wishes.
Method | Kills dominator? | Message |
---|---|---|
Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a norm core(favilink error!) | No | Your flywheel failed catastrophically.[10] |
Being shot with a nullray pistol when one is normality gas | Yes | You die! (good job)[11] |
|
References
This information is reliable as of patch 2.0.201.57. |
This information is reliable as of patch 2.0.201.57.
- ↑
XRL.World.Parts.Physics
, methodUpdateTemperature
- ↑
XRL.World.Parts.Skill.Axe_Decapitate
, methodDecapitate
- ↑
XRL.World.Effects.Phased
, methodRemove
- ↑
XRL.World.Parts.Mutation.StoneGaze
, methodperformGaze
- ↑
XRL.Liquids.LiquidNeutronFlux
, methodDrank
- ↑
XRL.World.Parts.ModTransmuteOnHit
, methodFireEvent
- ↑
XRL.World.Parts.CyclopeanPrism
, methodFireEvent
, in the"BeginTakeAction"
case - ↑
XRL.World.Parts.Mutation.TemporalFugue
, methodPerformTemporalFugue
- ↑
XRL.World.Parts.Temporary
, methodExpire
- ↑
XRL.World.Parts.FusionReactor
, methodHandleEvent(EffectAppliedEvent)
- ↑
XRL.World.Parts.DestroyContiguous
, methodChainDestroy