Intravenous port
Revision as of 23:09, 30 July 2023 by Pokedragonboy (talk | contribs) (Expanded the page with a small description and mentioned that luminous hoarshrooms are also affected, despite not being injectors)
This information is reliable as of patch 2.0.204.96. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.204.96. If this is no longer the current patch, you can help by updating it.
intravenous port
0 lbs. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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IntravenousPort |
Spawns in
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Infobox data from game version 2.0.204.52
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[Implant] - intravenous port
Three catheters imprint the skin from underneath.
The effects of tonics last twice as long.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 3
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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3 |
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Slots
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Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
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No |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
An intravenous port is a cybernetic implant which doubles the duration of all tonics. This includes luminous hoarshrooms, despite them not being injectors.
This effect stacks with itself: implanting N intravenous ports will multiply the duration of applied tonics by 2N in total.