Magnetized: Difference between revisions
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An item can become {{Name}} by applying a {{Favilink|high-powered magnet}} to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in. | An item can become {{Name}} by applying a {{Favilink|high-powered magnet}} to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot(s) it would otherwise have been equipped in. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 16:22, 16 September 2020
This article has information that is missing or not up to par.
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item? |
This article has information that is missing or not up to par.
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item?
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item?
magnetized
Category
|
General |
---|---|
Restrictions
|
Must be metal; must weigh 100# or less; must not be gesticulating; must not have integrated power systems, such as from being jacked; must be able to be unequipped |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
2 |
+1 | |
+1 | |
ID
|
ModMagnetized |
Magnetized: This item floats around you. |
An item can become magnetized by applying a high-powered magnet to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot(s) it would otherwise have been equipped in.
|