Magnetized: Difference between revisions

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An item can become {{Name}} by applying a {{Favilink|high-powered magnet}} to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in.
An item can become {{Name}} by applying a {{Favilink|high-powered magnet}} to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot(s) it would otherwise have been equipped in.


{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 16:22, 16 September 2020

This article has information that is missing or not up to par.
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item?
magnetized
Category

General

Restrictions

Must be metal; must weigh 100# or less; must not be gesticulating; must not have integrated power systems, such as from being jacked; must be able to be unequipped

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

2

+1

+1

ID

ModMagnetized

Magnetized: This item floats around you.

An item can become magnetized by applying a high-powered magnet to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot(s) it would otherwise have been equipped in.