Morphogenetic

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Revision as of 01:30, 1 August 2020 by Teamtoto (talk | contribs) (Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{qud shader|m|morphogenetic}} | type = Weapon, Missile Weapon, Thrown Weapon | id = ModMorphogenetic | reliconly...")
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This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.80.
morphogenetic
Category

Weapon, Missile Weapon, Thrown Weapon

Native tierLess likely to appear on items
of a lower tier than this.

6

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker III

Bit required

<7>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.5

ID

ModMorphogenetic

Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.

morphogenetic is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt distorts reality, and cannot work if under normality. It also requires an energy cell to function, using 200 charge for each attack if it is not a thrown weapon.

After each attack, each creature within the same species must make a Willpower save of varying difficulty depending on damage dealt to the darget as well as if there is additional computing power:

This mod increases difficult and complexity by 3.