Ontological anchor: Difference between revisions
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Trashmonks (talk | contribs) (Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2) |
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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Ontological Anchor}} | | dynamictable = {{Dynamic object|Items|Ontological Anchor}} | ||
| unidentifiedimage = ontological anchor unidentified.png | | unidentifiedimage = ontological anchor unidentified.png | ||
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| desc = Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region. | | desc = Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region. | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0.204. | | gameversion = 2.0.204.82 | ||
}} | }} | ||
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Revision as of 05:25, 8 June 2023
Charge per Use
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753 |
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Charge Used For
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Reality Stabilization [3], BootSequence [750] |
Complexity
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6 |
Tier
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6 |
<0246> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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] |
ID?
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Ontological Anchor |
Worn On
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Arm |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.204.82
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Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region.
The ontological anchor is a bracelet that projects a normality field in the vicinity of the object when dropped, suppressing reality-distorting effects such as teleportation, time dilation, and space-time vortices. While equipped, it will instead only affect the wearer. It has a chance to be carried by knights of the Putus Templar.
The base strength of the normality field is 100: this is enough to render things affected astrally tethered, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of Glimmer the wearer has, and further reduced proportionally to the HP percentage of the user.
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