Polarized: Difference between revisions

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| desc              = &CPolarized: The item offers protection against visual flash effects.
| desc              = &CPolarized: The item offers protection against visual flash effects.
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{{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.
==References==
==References==
<references/>
<references/>
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 20:51, 16 December 2021

polarized
Category

Eyewear

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModPolarized

Polarized: The item offers protection against visual flash effects.

polarized protects against the flash effects caused by flashbang grenades. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.[1] If an item already has resistance against flashes, like mirrorshades, the number is added in addition to the initial flare compensation bonus.

References

  1. XRL.World.Parts.FlareCompensation