Polarized: Difference between revisions
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| desc = &CPolarized: The item offers protection against visual flash effects. | | desc = &CPolarized: The item offers protection against visual flash effects. | ||
}} | }} | ||
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus. | {{name|caps}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}. The amount that the flash intensity is decreased by is '''(Tier / 3)''', where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 18:44, 3 May 2022
polarized
Category
|
Eyewear |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPolarized |
Polarized: The item offers protection against visual flash effects. |
Polarized protects against the flash effects caused by flashbang grenades. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.[1] If an item already has resistance against flashes, like mirrorshades, the number is added in addition to the initial flare compensation bonus.
References
- ↑
XRL.World.Parts.FlareCompensation
|