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Showing below up to 30 results in range #101 to #130.

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Page Name Type Cost Slots CanEquipSlots Exclusions MutationID RealityDistort Description Prerelease Variants Obtainable StartingMutation Deprecated
Space-Time Vortex Space-Time Vortex Mental 3 SpacetimeVortex Yes

You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric.

Summons a vortex that extinguishes everything in its path Cooldown: (level based) You may enter the vortex to teleport to a random location in Qud. +200 reputation with highly entropic beings

No Yes Yes No
Spider Webs Spider Webs Physical SpiderWebs No

You bear two spinnerets with which you spin a sticky silk.

No No No No
Spinnerets Spinnerets Physical 3 Spinnerets No

You can spin sticky silk webs.

While spinning, you leave webs in your wake as you move. Duration: (level based) +(level based) to saves vs. forced movement Cooldown: 80 rounds You don't get stuck in other creatures' webs. +300 reputation with arachnids

No Yes Yes No
Spontaneous Combustion Spontaneous Combustion (D) Physical defect -3 SpontaneousCombustion No

You spontaneously erupt into flames.

Small chance each round you're in combat that you spontaneously erupt into flames.

No Yes Yes No
Spore Puff Spore Puff SporePuffer No

You puff with the best of them.

No No No No
Sticky Tongue Sticky Tongue Physical StickyTongue No

You capture prey with your sticky tongue.

You pull the nearest creature toward you. Range: (Level * 2 + 10) Cooldown: (22 - Level) rounds

No No No No
Stinger (Confusing Venom) Stinger (Confusing Venom) Physical 3 Tail No Stinger (Paralyzing Venom) Stinger (Poisoning Venom) StingerConfuse No

You bear a tail with a stinger that delivers confusing venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based)) Stinger is a long blade and can only penetrate once. Always sting on charge or lunge. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate. Sting cooldown: 25 Venom confuses opponents for (level based) rounds +200 reputation with arachnids

No Yes Yes No
Stinger (Paralyzing Venom) Stinger (Paralyzing Venom) Physical 4 Tail No Stinger (Confusing Venom) Stinger (Poisoning Venom) StingerParalyze No

You bear a tail with a stinger that delivers paralyzing venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based)) Stinger is a long blade and can only penetrate once. Always sting on charge or lunge. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate. Sting cooldown: 25 Venom paralyzes opponents for (level based) rounds +200 reputation with arachnids

No Yes Yes No
Stinger (Poisoning Venom) Stinger (Poisoning Venom) Physical 4 Tail No Stinger (Paralyzing Venom) Stinger (Confusing Venom) StingerPoison No

You bear a tail with a stinger that delivers poisonous venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based)) Stinger is a long blade and can only penetrate once. Always sting on charge or lunge. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate. Sting cooldown: 25 Venom poisons opponents for 8-12 rounds (damage increment (level based)) +200 reputation with arachnids

No Yes Yes No
Stun Breath Stun Breath Physical StunBreather No

Breathes stun gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Stunning Force Stunning Force Mental 4 StunningForce No

You invoke a concussive force in a nearby area, throwing enemies backward and stunning them.

Range: 8 Area: 7x7 Creatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments. Damage increment: (level based) Cooldown: 50 rounds

No Yes Yes No
Sunder Mind Sunder Mind Mental 4 SunderMind No

You sunder the mind of an enemy, leaving them reeling in pain.

For up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round. Taking any action other than passing the turn will break the connection. Each round you make a mental attack vs mental armor (MA). Damage increment: (level based) After the tenth round, you deal bonus damage equal to the total amount of damage you've done so far. Range: sight Cooldown: 80 rounds

No Yes Yes No
Syphon Vim Syphon Vim Mental 3 LifeDrain Yes

You bond with a nearby creature and leech its life force.

Mental attack versus an organic creature Duration: 20 rounds Cooldown: 200 rounds Drains (level based) hit points per round

No Yes Yes No
Telepathy Telepathy Mental 1 Telepathy Yes

You may communicate with others through the psychic aether.

Chat with anyone in vision Takes you much less time to issue orders to companions

No Yes Yes No
Teleport Other Teleport Other Mental 2 TeleportOther Yes

You teleport an adjacent creature to a random nearby location.

Cooldown: (level based)

No Yes Yes No
Teleportation Teleportation Mental 5 Teleportation Yes

You teleport to a nearby location.

Teleport to a random location within a designated area. Uncertainty radius: (level based) Cooldown: (level based) rounds

No Yes Yes No
Template:Mutation Burrowing Claws Physical 2 Hands Flaming Hands Freezing Hands Burrowing Claws No

ya dig?

No No No No
Template:Mutation/doc Burrowing Claws Physical 2 Hands Flaming Hands Freezing Hands Burrowing Claws No

ya dig?

No No No No
Temporal Fugue Temporal Fugue Mental 5 TemporalFugue Yes

You quickly pass back and forth through time creating multiple copies of yourself.

Duration: (level based) Copies: (level based) Cooldown: 200 rounds

No Yes Yes No
Thick Fur Thick Fur Physical 1 ThickFur No

You are covered in a thick coat of fur, which protects you from the elements.

+5 Heat Resistance +5 Cold Resistance +100 reputation with apes, baboons, bears, and grazing hedonists

No Yes Yes No
Time Dilation Time Dilation Mental 4 TimeDilation Yes

You distort time around your person in order to slow down your enemies.

Creatures within 9 tiles are slowed according to how close they are to you. Duration: 15 rounds Cooldown: 150 rounds Distance 1: creatures receive a (level based) Quickness penalty Distance 4: creatures receive a (level based) Quickness penalty Distance 7: creatures receive a (level based) Quickness penalty

No Yes Yes No
Tonic Allergy Tonic Allergy (D) Physical defect -4 TonicAllergy No

You are allergic to tonics.

The chance your mutant physiology reacts adversely to a tonic is increased to 33%. If you react adversely this way to a salve or ubernostrum tonic, the adverse reaction effect is chosen randomly from among other tonic effects. You will still heal.

No Yes Yes No
Triple-jointed Triple-jointed Physical 3 HeightenedAgility No

Your joints stretch much further than usual.

+(level based) Agility (level based)% chance that Agility-based skills don't go on cooldown after use

No Yes Yes No
Two-headed Two-headed Physical 3 TwoHeaded No

You have two heads.

Mental actions have (5 * Level + 15)% lower action costs 50% chance initially and each round to shake off a negative mental status effect

No Yes Yes No
Two-hearted Two-hearted Physical 3 TwoHearted No

You have two hearts.

+(level based) Toughness You can sprint for (level based)% longer.

No Yes Yes No
Unstable Genome Unstable Genome Morphotype 3 UnstableGenome No

You gain one extra mutation each time you buy this, but the mutations don't manifest right away.

Whenever you gain a level, there's a 33% chance that your genome destabilizes and you get to choose from 3 random mutations.

No Yes Yes No
Unwelcome Germination Unwelcome Germination (D) Mental defect -4 UnwelcomeGermination No

You spasmodically engender wild plant growth around yourself for a short period.

There is a small chance each round that you enter into a compulsive state of mind for 30-39 rounds.

During this time, there is a 25% chance each round that you summon several hostile plants nearby.

Yes No No Yes
Urchin Belching Urchin Belching UrchinBelcher No

You belch urchins in a nearby area.

Range: (3 + Level) Radius: 4 Number of urchins: 1d2 + Floor(Level / 4) Cooldown: 210 - (10 * Level) rounds

No No No No
Waveform Waveform Physical WaveformWorm No

You dash along a waveform.

You dash in a direction, dealing damage to creatures you pass through. Range: (Level / 2 + 5) Damage: (Level)d4 Cooldown: 20 turns

No No No No
Wings Wings Physical 4 Back Wings No

You fly.

You travel over land at (level based)x speed (level based)% reduced chance of becoming lost While outside, you may fly. You cannot be hit in melee by grounded creatures while flying. (level based)% chance of falling clumsily to the ground +(level based)% move speed while sprinting You can jump (level based) squares farther. You can charge (level based) squares farther. +400 reputation with birds and winged mammals

No Yes Yes No

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