Cargo query
Showing below up to 30 results in range #101 to #130.
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Page | Name | Type | Cost | Slots | CanEquipSlots | Exclusions | MutationID | RealityDistort | Description | Prerelease | Variants | Obtainable | StartingMutation | Deprecated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Space-Time Vortex | Space-Time Vortex | Mental | 3 | SpacetimeVortex | Yes | You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric. Summons a vortex that extinguishes everything in its path Cooldown: (level based) You may enter the vortex to teleport to a random location in Qud. +200 reputation with highly entropic beings |
No | Yes | Yes | No | ||||
Spider Webs | Spider Webs | Physical | SpiderWebs | No | You bear two spinnerets with which you spin a sticky silk. |
No | No | No | No | |||||
Spinnerets | Spinnerets | Physical | 3 | Spinnerets | No | You can spin sticky silk webs. While spinning, you leave webs in your wake as you move. Duration: (level based) +(level based) to saves vs. forced movement Cooldown: 80 rounds You don't get stuck in other creatures' webs. +300 reputation with arachnids |
No | Yes | Yes | No | ||||
Spontaneous Combustion | Spontaneous Combustion (D) | Physical defect | -3 | SpontaneousCombustion | No | You spontaneously erupt into flames. Small chance each round you're in combat that you spontaneously erupt into flames. |
No | Yes | Yes | No | ||||
Spore Puff | Spore Puff | SporePuffer | No | You puff with the best of them. |
No | No | No | No | ||||||
Sticky Tongue | Sticky Tongue | Physical | StickyTongue | No | You capture prey with your sticky tongue. You pull the nearest creature toward you. Range: (Level * 2 + 10) Cooldown: (22 - Level) rounds |
No | No | No | No | |||||
Stinger (Confusing Venom) | Stinger (Confusing Venom) | Physical | 3 | Tail | No | Stinger (Paralyzing Venom) • Stinger (Poisoning Venom) | StingerConfuse | No | You bear a tail with a stinger that delivers confusing venom to your enemies. 20% chance on melee attack to sting your opponent |
No | Yes | Yes | No | |
Stinger (Paralyzing Venom) | Stinger (Paralyzing Venom) | Physical | 4 | Tail | No | Stinger (Confusing Venom) • Stinger (Poisoning Venom) | StingerParalyze | No | You bear a tail with a stinger that delivers paralyzing venom to your enemies. 20% chance on melee attack to sting your opponent |
No | Yes | Yes | No | |
Stinger (Poisoning Venom) | Stinger (Poisoning Venom) | Physical | 4 | Tail | No | Stinger (Paralyzing Venom) • Stinger (Confusing Venom) | StingerPoison | No | You bear a tail with a stinger that delivers poisonous venom to your enemies. 20% chance on melee attack to sting your opponent |
No | Yes | Yes | No | |
Stun Breath | Stun Breath | Physical | StunBreather | No | Breathes stun gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Stunning Force | Stunning Force | Mental | 4 | StunningForce | No | You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. Range: 8 Area: 7x7 Creatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments. Damage increment: (level based) Cooldown: 50 rounds |
No | Yes | Yes | No | ||||
Sunder Mind | Sunder Mind | Mental | 4 | SunderMind | No | You sunder the mind of an enemy, leaving them reeling in pain. For up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round. Taking any action other than passing the turn will break the connection. Each round you make a mental attack vs mental armor (MA). Damage increment: (level based) After the tenth round, you deal bonus damage equal to the total amount of damage you've done so far. Range: sight Cooldown: 80 rounds |
No | Yes | Yes | No | ||||
Syphon Vim | Syphon Vim | Mental | 3 | LifeDrain | Yes | You bond with a nearby creature and leech its life force. Mental attack versus an organic creature Duration: 20 rounds Cooldown: 200 rounds Drains (level based) hit points per round |
No | Yes | Yes | No | ||||
Telepathy | Telepathy | Mental | 1 | Telepathy | Yes | You may communicate with others through the psychic aether. Chat with anyone in vision Takes you much less time to issue orders to companions |
No | Yes | Yes | No | ||||
Teleport Other | Teleport Other | Mental | 2 | TeleportOther | Yes | You teleport an adjacent creature to a random nearby location. Cooldown: (level based) |
No | Yes | Yes | No | ||||
Teleportation | Teleportation | Mental | 5 | Teleportation | Yes | You teleport to a nearby location. Teleport to a random location within a designated area. Uncertainty radius: (level based) Cooldown: (level based) rounds |
No | Yes | Yes | No | ||||
Template:Mutation | Burrowing Claws | Physical | 2 | Hands | Flaming Hands • Freezing Hands | Burrowing Claws | No | ya dig? |
No | No | No | No | ||
Template:Mutation/doc | Burrowing Claws | Physical | 2 | Hands | Flaming Hands • Freezing Hands | Burrowing Claws | No | ya dig? |
No | No | No | No | ||
Temporal Fugue | Temporal Fugue | Mental | 5 | TemporalFugue | Yes | You quickly pass back and forth through time creating multiple copies of yourself. Duration: (level based) Copies: (level based) Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Thick Fur | Thick Fur | Physical | 1 | ThickFur | No | You are covered in a thick coat of fur, which protects you from the elements. +5 Heat Resistance +5 Cold Resistance +100 reputation with apes, baboons, bears, and grazing hedonists |
No | Yes | Yes | No | ||||
Time Dilation | Time Dilation | Mental | 4 | TimeDilation | Yes | You distort time around your person in order to slow down your enemies. Creatures within 9 tiles are slowed according to how close they are to you. Duration: 15 rounds Cooldown: 150 rounds Distance 1: creatures receive a (level based) Quickness penalty Distance 4: creatures receive a (level based) Quickness penalty Distance 7: creatures receive a (level based) Quickness penalty |
No | Yes | Yes | No | ||||
Tonic Allergy | Tonic Allergy (D) | Physical defect | -4 | TonicAllergy | No | You are allergic to tonics. The chance your mutant physiology reacts adversely to a tonic is increased to 33%. If you react adversely this way to a salve or ubernostrum tonic, the adverse reaction effect is chosen randomly from among other tonic effects. You will still heal. |
No | Yes | Yes | No | ||||
Triple-jointed | Triple-jointed | Physical | 3 | HeightenedAgility | No | Your joints stretch much further than usual. +(level based) Agility (level based)% chance that Agility-based skills don't go on cooldown after use |
No | Yes | Yes | No | ||||
Two-headed | Two-headed | Physical | 3 | TwoHeaded | No | You have two heads. Mental actions have (5 * Level + 15)% lower action costs 50% chance initially and each round to shake off a negative mental status effect |
No | Yes | Yes | No | ||||
Two-hearted | Two-hearted | Physical | 3 | TwoHearted | No | You have two hearts. +(level based) Toughness You can sprint for (level based)% longer. |
No | Yes | Yes | No | ||||
Unstable Genome | Unstable Genome | Morphotype | 3 | UnstableGenome | No | You gain one extra mutation each time you buy this, but the mutations don't manifest right away. Whenever you gain a level, there's a 33% chance that your genome destabilizes and you get to choose from 3 random mutations. |
No | Yes | Yes | No | ||||
Unwelcome Germination | Unwelcome Germination (D) | Mental defect | -4 | UnwelcomeGermination | No | You spasmodically engender wild plant growth around yourself for a short period. There is a small chance each round that you enter into a compulsive state of mind for 30-39 rounds. During this time, there is a 25% chance each round that you summon several hostile plants nearby. |
Yes | No | No | Yes | ||||
Urchin Belching | Urchin Belching | UrchinBelcher | No | You belch urchins in a nearby area. Range: (3 + Level) Radius: 4 Number of urchins: 1d2 + Floor(Level / 4) Cooldown: 210 - (10 * Level) rounds |
No | No | No | No | ||||||
Waveform | Waveform | Physical | WaveformWorm | No | You dash along a waveform. You dash in a direction, dealing damage to creatures you pass through. Range: (Level / 2 + 5) Damage: (Level)d4 Cooldown: 20 turns |
No | No | No | No | |||||
Wings | Wings | Physical | 4 | Back | Wings | No | You fly. You travel over land at (level based)x speed (level based)% reduced chance of becoming lost While outside, you may fly. You cannot be hit in melee by grounded creatures while flying. (level based)% chance of falling clumsily to the ground +(level based)% move speed while sprinting You can jump (level based) squares farther. You can charge (level based) squares farther. +400 reputation with birds and winged mammals |
No | Yes | Yes | No |
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