User:Cadex/Sandbox: Difference between revisions
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* '''Motive''': these will indict a specific thief (the implicating evidence, as explained by Angohind) | * '''Motive''': these will indict a specific thief (the implicating evidence, as explained by Angohind) | ||
On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each potential thief). The clues are randomly selected when quest is started and therefore are not influenced by the order in which the player searches the village. Finding all eight clues fulfills an optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired. | On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each potential thief). The clues are randomly selected when quest is started and therefore are not influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}. Finding all eight clues fulfills an optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired. | ||
There are three sources of clues: | There are three sources of clues: | ||
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| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness. | | The villagers are on edge due to rumors of sore throats in the village, indicating recent illness. | ||
| Illness | | Illness | ||
| Rumor: {{favilink|hindren villager|plural}} | | Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}} | ||
| SoreThroats | | SoreThroats | ||
|- | |- | ||
Line 121: | Line 121: | ||
| One villager was frightened by sounds of fighting at night, indicating recent violence. | | One villager was frightened by sounds of fighting at night, indicating recent violence. | ||
| Violence | | Violence | ||
| Rumor: {{favilink|hindren villager|plural}} | | Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}} | ||
| HeardFighting | | HeardFighting | ||
|- | |- | ||
Line 140: | Line 140: | ||
| Craft | | Craft | ||
| Keh | | Keh | ||
| Rumor: | | Rumor: {{favilink|hindren villager|plural}}, {{favilink|faundren villager|plural}}, or {{favilink|hindren scout|plural}} | ||
|- | |- | ||
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade. | | Rumor has it that the village is flush with water, perhaps because Keh made a big trade. | ||
| Trade | | Trade | ||
| Keh | | Keh | ||
| Rumor: {{favilink|hindren villager|plural}} | | Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}} | ||
|- | |- | ||
| I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick? | | I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick? | ||
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| Craft | | Craft | ||
| Kesehind | | Kesehind | ||
| Rumor: | | Rumor: {{favilink|hindren villager|plural}}, {{favilink|faundren villager|plural}}, or {{favilink|hindren scout|plural}} | ||
|- | |- | ||
| I found a worn-out bracer abandoned near Kesehind's bedroll. | | I found a worn-out bracer abandoned near Kesehind's bedroll. | ||
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| Illness | | Illness | ||
| Kendren | | Kendren | ||
| Rumor: {{favilink|hindren villager|plural}} | | Rumor: {{favilink|hindren villager|plural}} or {{favilink|faundren villager|plural}} | ||
|- | |- | ||
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by? | | The Bey Lah scouts have had trouble with violent kendren. What if one slipped by? | ||
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|} | |} | ||
== | ==Accusing the Thief== | ||
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes. | The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes. | ||
The thief can be 4 different characters: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider). | The thief can be 4 different characters: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider). | ||
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The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind. | The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind. | ||
After completing Kith and Kin, the village will undergo its outcome depending on the player's choices. | After completing Kith and Kin, the village will undergo its outcome depending on the player's choices.{{Code Reference|namespace=XRL.World.Parts|class=HindrenQuestOutcome}} | ||
===Climate=== | ===Climate=== | ||
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's | Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate. | ||
{|class = "wikitable" | {|class = "wikitable" | ||
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==Rewards== | ==Rewards== | ||
The rewards for Kith and Kin depend on | * '''Reputation''': The climate determines the amount of [[hindren of Bey Lah]] reputation rewarded to the player: +200 reputation for prosperous, +100 for mixed, or 0 for tumultuous. | ||
{| | |||
* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}} | |||
| | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
! | |+ Motive | ||
! Influence\Thief | |||
! Keh | ! Keh | ||
! Eskhind | ! Eskhind | ||
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| {{favilink|Ari}} | | {{favilink|Ari}} | ||
| choice between 3 3-tier weapons | | choice between 3 3-tier weapons | ||
|} | |||
{| class = "wikitable" | |||
|+ Circumstance | |||
! Influence | |||
! Bonus | |||
|- | |||
|Craft | |||
| if: | |||
* the reward is craftable | |||
* {{favilink|Ari}} is not the reward (Kesehind is not the thief accused with a motive of violence) | |||
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded. | |||
|- | |||
|Trade | |||
| doubles reward | |||
|- | |||
| Illness | |||
| 4 random [[Data:Tonics NonRare|nonrare]] injectors | |||
|- | |||
| Violence | |||
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade. | |||
|} | |} | ||
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== Trivia == | == Trivia == | ||
* Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} you found would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead. | * Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in [[putrescence]] and hindren corpses, and the {{favilink|hindren afflicted}} you found would be inflicted with [[Glotrot]]. This is no longer possible, since the only result will choose ravaged instead. | ||
== References == | |||
<references /> | |||
{{Quest Navbox}} | {{Quest Navbox}} |
Revision as of 18:38, 27 March 2022
WORK IN PROGRESS/UNFINISHED MESS
Spoiler Warning: This article contains spoilers regarding the Kith and Kin side quest. Proceed at your own discretion. |
This information is reliable as of patch 2.0.203.28. If this is no longer the current patch, you can help by updating it. |
Given By
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|
---|---|
NPCs Involved
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Warden Neelahind, Eskhind, Angohind, Hindriarch Keh, Kesehind, hindren scouts, hindren villagers, faundren villagers |
Rewards
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Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once Hindriarch Keh is spoken to after Eskhind's return and Find Eskhind is complete.
Once you obtain the quest, Angohind will helpfully offer his expertise on how to find clues and solve a mystery. Warden Neelahind can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs. After gathering evidence, the player can speak with Neelahind to accuse the thief who stole Kindrish. The outcome of the player's investigation can significantly affect Bey Lah's fate.
Journal
Brief Warden Neelahind
XP: 250
- Tell Bey Lah's Warden about the disputed nature of Kindrish's theft.
Optional: Discover all the evidence
XP: 250
- Discover all evidence that might lead to the thief.
Accuse the thief
XP: 1000
- Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish.
Gathering Evidence
Gathering evidence involves searching the village to find two types of clues:
- Circumstance: these will reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
- Motive: these will indict a specific thief (the implicating evidence, as explained by Angohind)
On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each potential thief). The clues are randomly selected when quest is started and therefore are not influenced by the order in which the player searches the village[1]. Finding all eight clues fulfills an optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired.
There are three sources of clues:
- Item: found by locating a suspicious item on the ground and looking at it
- Rumor: found through conversation with villagers
- Look: found by looking at a key NPC
Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence will affect the quest outcomes and rewards, explained later.
Circumstance Clues
Journal Entry | Influence | Source | Clue ID |
---|---|---|---|
I found a small leatherworking hammer on the paths, a sign of recent craft. | Craft | Item: leatherworking hammer | LeatherworkingHammer |
I found a few scraps from some kind of leatherworking project, a sign of recent craft. | Craft | Item: leather scraps | LeatherScraps |
The scouts have heard someone doing work with tools late at night, indicating recent craft. | Craft | Rumor: hindren scouts | SoundOfToolsAtNight |
The scouts report that someone has taken leather from the village stores, indicating recent craft. | Craft | Rumor: hindren scouts | LeatherGoneMissing |
Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft. | Craft | Item: worn leather bracer | DiscardedBracer |
Someone left a sealed merchant's waterskin on the paths, a sign of recent trade. | Trade | Item: bulging waterskin | BulgingWaterskin |
I discovered a footprint from a great saltback on the paths, a sign of recent trade. | Trade | Item: gargantuan footprint | GreatSaltbackPrint |
Someone dropped a copper nugget on the paths, a sign of recent trade. | Trade | Item: scratched copper nugget | CopperNugget |
Faundren saw a merchant from outside the village sneaking around, indicating recent trade. | Trade | Rumor: faundren villagers | SawATrader |
The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade. | Trade | Rumor: faundren villagers | TalkingLateAtNight |
The villagers are on edge due to rumors of sore throats in the village, indicating recent illness. | Illness | Rumor: hindren villagers or faundren villagers | SoreThroats |
The faundren are complaining about the smell of yuckwheat tea, indicating illness. | Illness | Rumor: faundren villagers | YuckwheatStench |
I found a detached tongue on the ground, rotted with infection: a sign of recent illness. | Illness | Item: severed tongue | SeveredTongue |
I found the discarded husks of the curative yuckwheat plant, a sign of recent illness. | Illness | Item: yuckwheat chaff | YuckwheatChaff |
I found a weapon haft, broken from use, on the paths, a sign of recent violence. | Violence | Item: splintered haft | SplinteredWeaponHaft |
I discovered a patch of watervine stained red with blood, a sign of recent violence. | Violence | Item: bloody patch of watervine | BloodyWatervine |
I found a bloody patch of fur near the village paths, a sign of recent violence. | Violence | Item: bloody patch of fur | BloodyPatchOfFur |
One villager was frightened by sounds of fighting at night, indicating recent violence. | Violence | Rumor: hindren villagers or faundren villagers | HeardFighting |
One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence. | Violence | Rumor: hindren scouts | HeardLoudSplashing |
Motive Clues
Journal Entry | Influence | Accusing | Source |
---|---|---|---|
Apparently, the Hindriarch isolated herself to work on a mystery project, possibly to hide Kindrish. | Craft | Keh | Rumor: hindren villagers, faundren villagers, or hindren scouts |
Rumor has it that the village is flush with water, perhaps because Keh made a big trade. | Trade | Keh | Rumor: hindren villagers or faundren villagers |
I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick? | Illness | Keh | Item: bedroll |
I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver. | Violence | Keh | Item: bloody arrow |
The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish. | Craft | Eskhind | Rumor: faundren villagers |
I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics. | Trade | Eskhind | Item: village stores - located in the house next to Neelahind |
The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill. | Illness | Eskhind | Rumor: faundren villagers |
Eskhind is showing signs of a leg injury. Perhaps she was in a fight. | Violence | Eskhind | Look: Eskhind |
Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set. | Craft | Kesehind | Rumor: hindren villagers, faundren villagers, or hindren scouts |
I found a worn-out bracer abandoned near Kesehind's bedroll. | Trade | Kesehind | Item: worn leather bracer - on the ground near Kesehind's bedroll |
The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again. | Illness | Kesehind | Rumor: faundren villagers |
Kesehind tried to clean blood off his armor, but missed a spot. | Violence | Kesehind | Look: Kesehind - he will be covered in blood |
I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here. | Craft | Kendren | Item: leatherworking tools |
The scouts have seen kendren treasure hunters about. That type will take anything not nailed down. | Trade | Kendren | Rumor: hindren scouts |
Theft by kendren is very common during an outbreak of disease like the ones the villagers describe. | Illness | Kendren | Rumor: hindren villagers or faundren villagers |
The Bey Lah scouts have had trouble with violent kendren. What if one slipped by? | Violence | Kendren | Rumor: hindren scouts |
Accusing the Thief
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes.
The thief can be 4 different characters: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).
If an accusation can be proven false by Neelahind's knowledge of the suspect, they are ruled out from further accusations.
However, they cannot be accused by certain clues. Doing a poor accusation prevents you from accusing them again.
Possible Thief | Cannot be accused with |
---|---|
Kendren | bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer |
Kesehind | splintered weapon haft, talking late at night, smell of yuckwheat tea, sound of crafting at night |
Eskhind | bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools |
Keh | heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps |
Determining Outcome
The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the crumpled sheet of paper was delivered to Neelahind.
After completing Kith and Kin, the village will undergo its outcome depending on the player's choices.[2]
Climate
Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate.
Motive\Circumstance | Trade | Craft | Violence | Illness |
---|---|---|---|---|
Trade | Prosperous | Prosperous | Mixed | Mixed |
Craft | Prosperous | Prosperous | Mixed | Mixed |
Violence | Mixed | Mixed | Tumultuous | Tumultuous |
Illness | Mixed | Mixed | Tumultuous | Tumultuous |
Individual Character Outcome
Thief\Letter Delivered | Not Delivered | Delivered |
---|---|---|
Keh | Keh Exiled | Keh Exiled |
Esk | Eskhind remains in exile | Eskhind remains in exile Neelahind joins Eskhind in exile |
Kese | Kesehind is exiled | (only if climate is tumultous. else it is treated as if the love letter was never given.): Eskhind remains in exile
Neelahind joins Eskhind |
Kendren | Eskhind remains in exile | Eskhind remains in exile Neelahind joins Eskhind in exile |
Hindriarch
Who is chosen to be hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.
Esk will be hindriach if either is true:
- The climate is anything other than tumultuous (in mixed/prosperous climate)
- The accused thief is Keh
- Kesehind is the thief and the love letter wasn't delivered (If it is, Eskhind will remain exiled)
Else, it is Keh.
Village Outcome
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
Prosperous | Mixed | Tumultuous |
---|---|---|
If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper. | If Keh is the thief and the love letter was delivered, it will prosper. Else, it will survive. | If Keh is the thief and the love letter was delivered, it will survive. Else it will be ravaged. |
In all climates, accusing Keh with Love and Fear complete will always result in the best outcome compared to other possible results in that climate. When the village prospers, the trader Isahind will also start to trade Tier 2 wares. If the village is ravaged, the entire village will be on fire with hindren corpses littering the ground.
Letter Delivered
Thief\Climate | Prosperous | Mixed | Tumultuous |
---|---|---|---|
Keh | Village prospers | Village prospers | Village survives |
Esk | Village survives | Village survives | Village destroyed |
Kese | Village prospers | Village survives | Village destroyed |
Kendren | Village prospers | Village survives | Village destroyed |
Letter is Not Delivered
Thief\Climate | Prosperous | Mixed | Tumultuous |
---|---|---|---|
Keh | Village prospers | Village survives | Village destroyed |
Esk | Village survives | Village survives | Village destroyed |
Kese | Village survives | Village survives | Village destroyed |
Kendren | Village prospers | Village survives | Village destroyed |
Rewards
- Reputation: The climate determines the amount of hindren of Bey Lah reputation rewarded to the player: +200 reputation for prosperous, +100 for mixed, or 0 for tumultuous.
- Items: The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.[3]
Influence\Thief | Keh | Eskhind | Kesehind | Kendren |
---|---|---|---|---|
Craft | homoelectric wrist warmer | magnetized boots | carbide plate armor | choice between 3 3-tier equipment |
Trade | 3 Books | 3 tier 0-4 energy cells with 2 mods | 4 grenades | hoversled |
Illness | 4 nonrare injectors | a phial of neutron flux | 2 faces | bio-scanning bracelet |
Violence | carbide dagger | chain pistol | Ari | choice between 3 3-tier weapons |
Influence | Bonus |
---|---|
Craft | if:
The data disks for all the objects will also be rewarded. Else, failed energy relay x1, fried processing core x1, cracked robotics housing x2 will be given instead. No bonuses if Ari is awarded. |
Trade | doubles reward |
Illness | 4 random nonrare injectors |
Violence | The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade. |
Accomplishment
For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice. |
Tips
- If you can't find one of the clues even after searching the entire village and talking to everyone, you may want to double-check your inventory for quest items (especially if you have any auto-pickup options enabled). You do not receive credit for a clue until you use the look command on the associated quest item. Some of the quest items can even be classified as food or ammo and therefore be easy to overlook amongst other items in your inventory.
Trivia
- Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in putrescence and hindren corpses, and the hindren afflicted you found would be inflicted with Glotrot. This is no longer possible, since the only result will choose ravaged instead.
References
|