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Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.
Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.


===Circumstance Clues===
===List of Circumstance Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Journal Entry
! Journal Entry
Line 130: Line 130:
|}
|}


===Motive Clues===
===List of Motive Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Journal Entry
! Journal Entry
Line 219: Line 219:


==Accusing the Thief==
==Accusing the Thief==
The thief can be one of four suspects: Hindriarch Keh, Kesehind, Eskhind, or a kendren (an outsider).
The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (an outsider).


Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.
Each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.


{| class="wikitable"
{| class="wikitable"
!Possible Thief
! Possible Thief
!Cannot be accused with (Clue ID)
! Cannot be accused with (Clue ID)
|-
|-
|Kendren
! Keh
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|-
! Eskhind
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
|-
|-
|Kesehind
! Kesehind
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
| SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
|-
|-
|Eskhind
! Kendren
| BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
| BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer
|-
|Keh
| HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
|}
|}


Line 258: Line 258:
! Illness
! Illness
|-
|-
!Trade
! Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
Line 269: Line 269:
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-i fo
|-
! Violence
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
Line 276: Line 276:
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
|-
!Illness
! Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
Line 286: Line 286:


{| class="wikitable"
{| class="wikitable"
!Thief\Letter Delivered
! Thief\Letter Delivered
!Not Delivered
! Not Delivered
!Delivered
! Delivered
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Keh
! Keh
Line 294: Line 294:
| Keh Exiled
| Keh Exiled
|-
|-
!Esk
! Esk
| Eskhind remains in exile
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|-
|-
!Kese
! Kese
| Kesehind is exiled
| Kesehind is exiled
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
| (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile
Neelahind joins Eskhind</br>
Neelahind joins Eskhind</br>
|-
|-
!Kendren
! Kendren
| Eskhind remains in exile
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
Line 322: Line 322:
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:
{|
{|
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
Line 334: Line 334:
==== Letter Delivered ====
==== Letter Delivered ====
{| class="wikitable"
{| class="wikitable"
!Thief\Climate
! Thief\Climate
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Keh
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
Line 345: Line 345:
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Esk
! Esk
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Kese
! Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Kendren
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|}
|}
==== Letter is Not Delivered ====
==== Letter is Not Delivered ====
{| class="wikitable"
{| class="wikitable"
!Thief\Climate
! Thief\Climate
!Prosperous
! Prosperous
!Mixed
! Mixed
!Tumultuous
! Tumultuous
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Keh
! Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
Line 372: Line 372:
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Esk
! Esk
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
!Kese
! Kese
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
|- style="vertical-align:top;"
! Kendren
! Kendren
| |{{qud char|&amp;G|Village prospers}}
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
| {{qud char|&amp;R|Village destroyed}}
|}
|}
Line 401: Line 401:
|-
|-
! Craft
! Craft
|{{favilink|homoelectric wrist warmer}}
| {{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
| {{favilink|magnetized boots}}
| {{favilink|carbide plate armor}}
| {{favilink|carbide plate armor}}
|choice between 3 3-tier equipment
| choice between 3 3-tier equipment
|-
|-
! Trade
! Trade
Line 430: Line 430:
! Bonus
! Bonus
|-
|-
|Craft
| Craft
| if:
| if:
* the reward is craftable
* the reward is craftable
Line 436: Line 436:
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
|-
|-
|Trade
! Trade
| doubles reward
| doubles reward
|-
|-
| Illness
! Illness
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
|-
|-
| Violence
! Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
|}
|}

Revision as of 21:25, 27 March 2022

WORK IN PROGRESS/UNFINISHED MESS

Spoiler Warning: This article contains spoilers regarding the Kith and Kin side quest. Proceed at your own discretion.
This information is reliable as of patch 2.0.203.28. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.28.

Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once Hindriarch Keh is spoken to after Eskhind's return and Find Eskhind is complete.

Once you obtain the quest, Angohind will helpfully offer his expertise on how to find clues and solve a mystery. Warden Neelahind can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs. After gathering evidence, the player can speak with Neelahind to accuse the thief who stole Kindrish. The outcome of the player's investigation can significantly affect Bey Lah's fate.

Journal

Brief Warden Neelahind

XP: 250

  • Tell Bey Lah's Warden about the disputed nature of Kindrish's theft.

Optional: Discover all the evidence

XP: 250

  • Discover all evidence that might lead to the thief.

Accuse the thief

XP: 1000

  • Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish.

Gathering Evidence

Gathering evidence involves searching the village for two types of clues:

  • Circumstance: clues that reveal the circumstances of the crime (the supporting evidence, as explained by Angohind)
  • Motive: clues that indict a specific thief (the implicating evidence, as explained by Angohind)

On a given playthrough, the player can find up to four circumstance clues and four motive clues (more specifically, one motive clue for each suspect). Finding all eight clues fulfills the optional quest objective, though this isn't necessary; the player can make an accusation with as few as one circumstance and one motive clue, if desired. The clues are randomly chosen when the quest is started, and therefore cannot be influenced by the order in which the player searches the village[1].

All available clues can be obtained from one of the following sources:

  • Item: found by locating a suspicious item on the ground and looking at it
  • Rumor: found in conversation with unnamed Bey Lah villagers
  • Look: found by looking key quest NPCs

Additionally, each clue has an influence: Craft, Trade, Illness, or Violence. The influence is an important factor in determining the quest outcome and rewards, explained later.

List of Circumstance Clues

Journal Entry Influence Source Clue ID
I found a small leatherworking hammer on the paths, a sign of recent craft. Craft Item: leatherworking hammer LeatherworkingHammer
I found a few scraps from some kind of leatherworking project, a sign of recent craft. Craft Item: leather scraps LeatherScraps
The scouts have heard someone doing work with tools late at night, indicating recent craft. Craft Rumor: hindren scouts SoundOfToolsAtNight
The scouts report that someone has taken leather from the village stores, indicating recent craft. Craft Rumor: hindren scouts LeatherGoneMissing
Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft. Craft Item: worn leather bracer DiscardedBracer
Someone left a sealed merchant's waterskin on the paths, a sign of recent trade. Trade Item: bulging waterskin BulgingWaterskin
I discovered a footprint from a great saltback on the paths, a sign of recent trade. Trade Item: gargantuan footprint GreatSaltbackPrint
Someone dropped a copper nugget on the paths, a sign of recent trade. Trade Item: scratched copper nugget CopperNugget
Faundren saw a merchant from outside the village sneaking around, indicating recent trade. Trade Rumor: faundren villagers SawATrader
The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade. Trade Rumor: faundren villagers TalkingLateAtNight
The villagers are on edge due to rumors of sore throats in the village, indicating recent illness. Illness Rumor: hindren villagers or faundren villagers SoreThroats
The faundren are complaining about the smell of yuckwheat tea, indicating illness. Illness Rumor: faundren villagers YuckwheatStench
I found a detached tongue on the ground, rotted with infection: a sign of recent illness. Illness Item: severed tongue SeveredTongue
I found the discarded husks of the curative yuckwheat plant, a sign of recent illness. Illness Item: yuckwheat chaff YuckwheatChaff
I found a weapon haft, broken from use, on the paths, a sign of recent violence. Violence Item: splintered haft SplinteredWeaponHaft
I discovered a patch of watervine stained red with blood, a sign of recent violence. Violence Item: bloody patch of watervine BloodyWatervine
I found a bloody patch of fur near the village paths, a sign of recent violence. Violence Item: bloody patch of fur BloodyPatchOfFur
One villager was frightened by sounds of fighting at night, indicating recent violence. Violence Rumor: hindren villagers or faundren villagers HeardFighting
One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence. Violence Rumor: hindren scouts HeardLoudSplashing

List of Motive Clues

Journal Entry Influence Accusing Source
Apparently, the Hindriarch isolated herself to work on a mystery project, possibly to hide Kindrish. Craft Keh Rumor: hindren villagers, faundren villagers, or hindren scouts
Rumor has it that the village is flush with water, perhaps because Keh made a big trade. Trade Keh Rumor: hindren villagers or faundren villagers
I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick? Illness Keh Item: bedroll
I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver. Violence Keh Item: bloody arrow
The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish. Craft Eskhind Rumor: faundren villagers
I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics. Trade Eskhind Item: village stores - located in the house next to Neelahind
The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill. Illness Eskhind Rumor: faundren villagers
Eskhind is showing signs of a leg injury. Perhaps she was in a fight. Violence Eskhind Look: Eskhind
Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set. Craft Kesehind Rumor: hindren villagers, faundren villagers, or hindren scouts
I found a worn-out bracer abandoned near Kesehind's bedroll. Trade Kesehind Item: worn leather bracer - on the ground near Kesehind's bedroll
The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again. Illness Kesehind Rumor: faundren villagers
Kesehind tried to clean blood off his armor, but missed a spot. Violence Kesehind Look: Kesehind - he will be covered in blood
I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here. Craft Kendren Item: leatherworking tools
The scouts have seen kendren treasure hunters about. That type will take anything not nailed down. Trade Kendren Rumor: hindren scouts
Theft by kendren is very common during an outbreak of disease like the ones the villagers describe. Illness Kendren Rumor: hindren villagers or faundren villagers
The Bey Lah scouts have had trouble with violent kendren. What if one slipped by? Violence Kendren Rumor: hindren scouts

Accusing the Thief

The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (an outsider).

Each suspect cannot be accused by certain clues[2]. If the player makes a poor accusation that Neelahind considers to be false due to her knowledge of the suspect, that suspect is ruled out and player is prevented from accusing them again.

Possible Thief Cannot be accused with (Clue ID)
Keh HeardFighting, HeardLoudSplashing, CopperNugget, SeveredTongue, LeatherScraps
Eskhind BloodyWatervine, BulgingWaterskin, GreatSaltbackPrint, PoolOfPutrescence, ForeignLeatherworkingTools
Kesehind SplinteredWeaponHaft, TalkingLateAtNight, YuckwheatChaff, YuckwheatStench, SoundOfToolsAtNight
Kendren BloodyPatchOfFur, SawATrader, SoreThroats, LeatherGoneMissing, WornBracer

Note that there is no correct answer, and a successful accusation by the player will be treated as the truth. The outcome of the quest is dynamically generated and based only on the player's choices, which can change who is Hindriarch and alter Bey Lah's future.

Determining Outcome

The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the crumpled sheet of paper was delivered to Neelahind.

After completing Kith and Kin, the village will undergo its outcome depending on the player's choices.[3]

Climate

Climate represents the overall mood of Bey Lah and has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate.

Motive\Circumstance Trade Craft Violence Illness
Trade Prosperous Prosperous Mixed Mixed
Craft Prosperous Prosperous Mixed Mixed
Violence Mixed Mixed Tumultuous Tumultuous
Illness Mixed Mixed Tumultuous Tumultuous

Individual Character Outcome

Thief\Letter Delivered Not Delivered Delivered
Keh Keh Exiled Keh Exiled
Esk Eskhind remains in exile Eskhind remains in exile
Neelahind joins Eskhind in exile
Kese Kesehind is exiled (Only if the climate is Tumultuous. Otherwise, the outcome is the same as not delivered): Eskhind remains in exile

Neelahind joins Eskhind

Kendren Eskhind remains in exile Eskhind remains in exile
Neelahind joins Eskhind in exile

Hindriarch

Who is chosen to be Hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things.

Esk will be Hindriarch if either is true:

  • The climate is anything other than tumultuous (in mixed/prosperous climate)
  • The accused thief is Keh
  • Kesehind is the thief and the love letter wasn't delivered (If it is, Eskhind will remain exiled)

Else, it is Keh.

Village Outcome

The basic logic of whether the village survives can be simplified into one or two checks based on the climate:

Prosperous Mixed Tumultuous
If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper. If Keh is the thief and the love letter was delivered, it will prosper. Else, it will survive. If Keh is the thief and the love letter was delivered, it will survive. Else it will be ravaged.

In all climates, accusing Keh with Love and Fear complete will always result in the best outcome compared to other possible results in that climate. When the village prospers, the trader Isahind will also start to trade Tier 2 wares. If the village is ravaged, the entire village will be on fire with hindren corpses littering the ground.

Letter Delivered

Thief\Climate Prosperous Mixed Tumultuous
Keh Village prospers Village prospers Village survives
Esk Village survives Village survives Village destroyed
Kese Village prospers Village survives Village destroyed
Kendren Village prospers Village survives Village destroyed

Letter is Not Delivered

Thief\Climate Prosperous Mixed Tumultuous
Keh Village prospers Village survives Village destroyed
Esk Village survives Village survives Village destroyed
Kese Village survives Village survives Village destroyed
Kendren Village prospers Village survives Village destroyed

Rewards

  • Reputation: The climate determines the amount of hindren of Bey Lah reputation rewarded to the player: +200 reputation for prosperous, +100 for mixed, or 0 for tumultuous.
  • Items: The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward.[4]
Motive
Influence\Thief Keh Eskhind Kesehind Kendren
Craft homoelectric wrist warmer magnetized boots carbide plate armor choice between 3 3-tier equipment
Trade 3 Books 3 tier 0-4 energy cells with 2 mods 4 grenades hoversled
Illness 4 nonrare injectors a phial of neutron flux 2 faces bio-scanning bracelet
Violence carbide dagger chain pistol Ari choice between 3 3-tier weapons
Circumstance
Influence Bonus
Craft if:
  • the reward is craftable
  • Ari is not the reward (Kesehind is not the thief accused with a motive of violence)

The data disks for all the objects will also be rewarded. Else, failed energy relay x1, fried processing core x1, cracked robotics housing x2 will be given instead. No bonuses if Ari is awarded.

Trade doubles reward
Illness 4 random nonrare injectors
Violence The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.

Accomplishment

For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.

Tips

This section is opinion-based. Your mileage may vary.
  • If you are missing clues even after searching the entire village and talking to everyone, double-check your inventory for quest items, as they could have been collected by auto-pickup. Note that you do not receive credit simply by picking up a clue's item - you must use the look command on it. Some of the items are even classified as food or ammo, which can make them easy to overlook amongst other items in your inventory.

Trivia

  • Prior to the quest being revamped, there was a chance for the village to collapse under the right accusation. If the village collapsed, the village would be covered in putrescence and hindren corpses, and the hindren afflicted you found would be inflicted with Glotrot. This is no longer possible, since the only result will choose ravaged instead.

References

  1. XRL.World.HindrenMysteryGamestate, method init
  2. Conversations.xml, conversation ID KithAndKinExclusion
  3. XRL.World.Parts.HindrenQuestOutcome
  4. XRL.World.Conversations.Parts.KithAndKinFinale, method Reward