Weapons: Difference between revisions

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(→‎Weapon types: subcategories for ranged and melee; elaborating on explanations of each a bit more.)
(→‎Useful Resources: Now covered at the top.)
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* [[Heavy Weapon]]
* [[Heavy Weapon]]
** Heavy Weapons are a broad category of weapons that encompass: [[Missile launcher]]s, [[Flamethrower]]s, [[Grenade launcher]]s and other powerful yet exorbitant weapons. Most heavy weapons inflict movement penalties when wielded without the appropriate skills and are, as the name implies, quite heavy.
** Heavy Weapons are a broad category of weapons that encompass: [[Missile launcher]]s, [[Flamethrower]]s, [[Grenade launcher]]s and other powerful yet exorbitant weapons. Most heavy weapons inflict movement penalties when wielded without the appropriate skills and are, as the name implies, quite heavy.
== Useful Resources ==
* ''[[Penetration]]''


==List of Weapons==
==List of Weapons==

Revision as of 02:47, 12 August 2021

The equipment screen

Weapons are offensive equipment in Caves of Qud. They are separated into categories, each with their own skill and specialization. That includes:

For most weapons, damage is determined using its penetration and damage values; see the article on penetration for details. A few weapons, such as flamethrowers and explosives, ignore these calculations.

A character with a standard humanoid body can wield a melee weapon in each hand and a ranged weapon in each hand, though without the Dual Wield skill the chance to strike with an off-hand melee weapon is just 15%. Dual-wielded ranged weapons causes you to alternate them with each attack unless you have the Akimbo skill.

Weapon types

Melee Weapons

Melee weapons are held in your normal hand slots and are used whenever you walk into an enemy, as well as for for melee skills. They are separated into four categories; generally, each has its own one-handed and two handed version.

  • Axe
    • Axe specializes in Cleaving and Dismembering. One is to reduce enemy's AV(armor) and the latter is to hack off their limbs and heads
  • Cudgel
    • Cudgel specializes in causing Dazed and Stunned on hit. They are also proficient at destroying walls.
  • Long Blade
    • Long Blades specialize in flexibly switching between 3 stances (Aggressive, Defensive, and Dueling) each with their own specialty which changes your abilities depending on your stance used. The biggest charm of this weapon is the ability to disarm enemies.
  • Short Blade
    • Short Blades specialize in attacking really fast, causing Bleeding, movement speed reduction, and other status effects to which only make short blade attacks faster.

Missile Weapons

Missile weapons must be fired with the fire command (default f), or by using a ranged weapon skill. They are separated into three categories. Ranged weapons are equipped in dedicated ranged weapon slots, allowing you to have both ranged and melee weapons ready at once.

  • Pistol
    • Pistols are one handed missile weapon, you can learn the akimbo skill which allows you to shoot two pistol from each hand in one turn. Pistols specializes in mobility based combat, allowing you to take move around while shooting really fast, it can also disarm enemies like long blades.
  • Bow and Rifle
    • These fall under the same skill category, though Bows and Rifles function differently. Bows and Rifles specializes in focusing attack to one target dealing massive damages and various status effects.
  • Heavy Weapon
    • Heavy Weapons are a broad category of weapons that encompass: Missile launchers, Flamethrowers, Grenade launchers and other powerful yet exorbitant weapons. Most heavy weapons inflict movement penalties when wielded without the appropriate skills and are, as the name implies, quite heavy.

List of Weapons

Weapons(5 C)
Melee Weapons(6 C, 4 P)
Missile Weapons(3 C)
Natural Weapons(303 P)
Thrown Weapons(2 C, 25 P)
Vibro Weapons(8 P)