Putus Templar: Difference between revisions
(I have to wonder if their arcology may have originally been created as custodians to Ptoh's prison, with their martial and normality focused themes.) |
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[[True kin]] player characters start with neutrality with the {{Name}} due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | [[True kin]] player characters start with neutrality with the {{Name}} due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | ||
Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the | Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively. | ||
== Cybernetics == | == Cybernetics == |
Revision as of 06:22, 22 June 2021
Water Ritual Liquid
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---|---|
Initial Player
Reputation |
-700 |
Relationships
|
Beasts: Hate-100 Reputation |
Interested
in Learning |
anything except ruins, technology, historic sites, sultan history, cybernetic nook locations |
Interested
in Sharing |
Cybernetic nook locations, historic sites |
Old?Whether this faction existed during the
sultanate, which determines if they: |
no |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Templar:100 |
Templar |
The Putus Templar are one of the main antagonistic factions in Caves of Qud. If the player is a True Kin, the Putus Templar start with a base -100 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an Eaters' nectar injector. These injectors are not used by NPCs in combat.
True kin player characters start with neutrality with the Putus Templar due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an ontological anchor, posing even more danger to espers.
Like the playable true kin castes, the Putus Templar also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and normality respectively.
Cybernetics
Templars can also use cybernetics and will have the implanted prefix on their name if they have installed cybernetics. Players with the Butchery skill can reclaim those cybernetics from the corpse of an implanted templar. For more info, see Butchery#Butchering and Cybernetics.
Templar | Chance of implants | Implant Table | License Tier(of at least) |
---|---|---|---|
Knight Templar | 25% | Cybernetics4 | 6 |
Gunner-Knight Templar | 25% | Cybernetics4 | 6 |
Banner-Knight Templar | 25% | Cybernetics4 | 6 |
Knight Commander of the Holy Temple | 60% | Cybernetics6 | 8 |
Creatures in the Putus Templar Faction
- Templar squire (Level 9)
- infiltrator (Level 13)
- Banner-Knight Templar (Level 24)
- Gunner-Knight Templar (Level 24)
- Knight Templar (Level 24)
- newfather (Level 24)
- Wraith-Knight Templar of the Binary Honorum (Level 24)
- Knight Commander of the Holy Temple (Level 25)
- phylactery squire (Level 26)
- grand newfather (Level 39)