Refractive: Difference between revisions
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{{Mod | {{Mod | ||
| title = {{qud shader|refractive|refractive}} | | title = {{qud shader|refractive|refractive}} | ||
| type = Glove, Headwear, Body, Shield, Boot, Tread Accessory, Exoskeleton | | type = Glove, Gauntlet, Headwear, Body, Shield, Boot, Tread Accessory, Exoskeleton | ||
| id = ModRefractive | | id = ModRefractive | ||
| reliconly = no | | reliconly = no |
Revision as of 14:56, 13 February 2021
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
refractive
Category
|
Glove, Gauntlet, Headwear, Body, Shield, Boot, Tread Accessory, Exoskeleton |
---|---|
Restrictions
|
Must not already refract light |
Native tierLess likely to appear on items
of a lower tier than this. |
4 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<5> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
+1 | |
+1 | |
ID
|
ModRefractive |
Refractive: This item has a chance to refract light-based attacks. |
refractive is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.
This chance depends on whether it is armor or a shield/buckler, and where it is worn on:
Type | Worn On | Refract Chance |
---|---|---|
Armor | Body | 40% |
Armor | Back | 40% |
Armor | Arm | 20% |
Armor | Other body part | 10% |
Shield | Hand | 30% |
Shield | Arm | 10% |
If a refractive item is magnetized, it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.
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