Spiked: Difference between revisions
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|desc =''<on shields>''\n&CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&CSpiked: Unarmed attacks performed while this item is equipped cause bleeding. | |desc =''<on shields>''\n&CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&CSpiked: Unarmed attacks performed while this item is equipped cause bleeding. | ||
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The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, {{name}} adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, {{name}} allows the user to inflict bleeding | The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, {{name}} adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, {{name}} allows the user to inflict bleeding damage with unarmed attacks. | ||
== Gauntlet Bleed Damage == | == Gauntlet Bleed Damage == | ||
Gauntlets with the {{name}} mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it. | Gauntlets with the {{name}} mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 15:58, 13 February 2021
Category
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Gauntlet, Shield |
---|---|
Rarity
|
Rare |
Tinkerable
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yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
ID
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ModSpiked |
<on shields> |
The spiked mod can be applied to shields or gauntlets. When applied to a shield, spiked adds bonus damage to Shield Slam and causes the target to bleed. When applied to gauntlets, spiked allows the user to inflict bleeding damage with unarmed attacks.
Gauntlet Bleed Damage
Gauntlets with the spiked mod deal 1d31-3 (Avg: 2) damage for each hit, with a bleeding save difficulty of 20 + (GauntletTier * 2). These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.
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