Visored: Difference between revisions

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(not applicable to back armor in any general way, specifically applicable to exoskeletons)
m (aop, difficulty and complexity)
Line 1: Line 1:
{{As Of Patch|2.0.200.85}}
{{Mod
{{Mod
|title      ={{qud text|visored}}
| title      = {{qud text|visored}}
|type      =Helmet, Exoskeleton
| type      = Helmet, Exoskeleton
|id        =ModVisored
| id        = ModVisored
|rarity    =C
| rarity    = C
|mintier    =2
| mintier    = 2
|tinkerable =yes
| tinkerable = yes
|tinkertier =1
| tinkertier = 1
|value      =1.1
| value      = 1.1
|desc      =&CVisored: +1 DV
| difficulty = 1
| complexity = 1
| desc      = &CVisored: +1 DV
}}
}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 02:08, 13 August 2020

This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.85.
visored
Category

Helmet, Exoskeleton

Minimum item tier

2

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

+1

+1

ID

ModVisored

Visored: +1 DV