Visored: Difference between revisions
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(not applicable to back armor in any general way, specifically applicable to exoskeletons) |
m (aop, difficulty and complexity) |
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Line 1: | Line 1: | ||
{{As Of Patch|2.0.200.85}} | |||
{{Mod | {{Mod | ||
|title ={{qud text|visored}} | | title = {{qud text|visored}} | ||
|type =Helmet, Exoskeleton | | type = Helmet, Exoskeleton | ||
|id =ModVisored | | id = ModVisored | ||
|rarity =C | | rarity = C | ||
|mintier =2 | | mintier = 2 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =1 | | tinkertier = 1 | ||
|value =1.1 | | value = 1.1 | ||
|desc =&CVisored: +1 DV | | difficulty = 1 | ||
| complexity = 1 | |||
| desc = &CVisored: +1 DV | |||
}} | }} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 02:08, 13 August 2020
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
visored
Category
|
Helmet, Exoskeleton |
---|---|
Minimum item tier
|
2 |
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
ID
|
ModVisored |
Visored: +1 DV |
|