Penetrating radar: Difference between revisions
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Compute power on the local lattice increases this item's range.{{)}}}} | Compute power on the local lattice increases this item's range.{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:16, 19 February 2022
0 lbs. Weight | |
Complexity
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6 |
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Character
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ç |
ID?
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PenetratingRadar |
Spawns in
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Extra Info: | |
Infobox data from game version 2.0.203.20
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Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.
Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.
License point cost
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6 |
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Slots
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Body • Back • Head • Face • Arm |
Destroyed when removed
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No |
Penetrating radar is a cybernetic that is similar to Clairvoyance, although it is player character centered. The range can be further increased based on available compute power. Every 10 units of compute power will increase the radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.
The radar also can reveal hidden objects in its entire area of effect (normally you only passively search in the eight nearby cells).
Penetrating radar is blocked by forcefields,
force barriers,
stasis fields, and
space-time vortices.