Fitted with suspensors: Difference between revisions
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| desc = &CFitted with suspensors: When powered, this item is weightless. | | desc = &CFitted with suspensors: When powered, this item is weightless. | ||
}} | }} | ||
{{name}} | The {{name}} mod causes an item to become weightless if powered with an [[:Category:Energy Cells|energy cell]]. | ||
Additionally, the part itself is: | Additionally, the part itself is: |
Latest revision as of 20:15, 3 May 2022
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
fitted with suspensors
Category
|
General |
---|---|
Restrictions
|
Must have positive weight |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<7> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+1 | |
+2 | |
Charge per Use
|
1 |
yes | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
yes |
ID
|
ModSuspensor |
Fitted with suspensors: When powered, this item is weightless. |
The fitted with suspensors mod causes an item to become weightless if powered with an energy cell.
Additionally, the part itself is:
- Reality distortion based, meaning that the suspensors are interfered with by normality.
- EMP sensitive
To fully boot up, it requires a variable amount turns depending on the item's tier.
Tier | Formula |
---|---|
< 5 | Tier or 2, whichever is higher |
≥ 5 | (- Tier/2) + 5 or 2, whichever is higher |
Once booted, each turn uses up 1 charge to keep it afloat.
|