Carbide hand bones: Difference between revisions
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| unidentifiedimage = carbide hand bones unidentified.png | | unidentifiedimage = carbide hand bones unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| desc = Blue carbide merely dents where weak collagen would be smashed to bits. | | desc = Blue carbide merely dents where weak collagen would be smashed to bits. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.204.48 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:26, 22 December 2022
15 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
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ç |
ID?
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CarbideHandBones |
Spawns in
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Infobox data from game version 2.0.204.48
|
Blue carbide merely dents where weak collagen would be smashed to bits.
Your fists deal 2d3 damage.
Target body parts: Hands
License points: 2
Only compatible with True Kin genotypes
License point cost
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2 |
---|---|
Slots
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Hands |
Destroyed when removed
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No |
Carbide hand bones increase the damage potential for the implantee's unarmed attacks to 2d32-6 (Avg: 4). They are the lowest-damage unarmed implants available in Caves of Qud, being outclassed by the fullerite hand bones and crysteel hand bones, respectively.
They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by helping hands (or Multiple Arms, in the rare scenario where a True Kin gains that mutation).
Obtaining
The player can chose to begin the game with carbide hand bones as their starting cybernetic. They can also be purchased from a gutsmonger or found in a cybernetics rack attached to a becoming nook.