Padded: Difference between revisions
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{{As Of Patch|2.0.200.81}} | {{As Of Patch|2.0.200.81}} | ||
{{Mod | {{Mod | ||
| title | | title = {{qud text|padded}} | ||
| type | | type = Helmet | ||
| id | | id = ModPadded | ||
| reliconly | | reliconly = no | ||
| rarity | | rarity = C | ||
| value | | tinkerable = yes | ||
| difficulty = 1 | | tinkertier = 1 | ||
| complexity = 1 | | value = 1.1 | ||
| desc | | difficulty = 1 | ||
| complexity = 1 | |||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CPadded: This item grants a 10% chance to prevent daze or stun effects, and it doubles the chance for the wearer to shake off daze and stun effects with the Shake It Off skill power. | |||
}} | }} | ||
{{ | When several {{name}} items are worn at once, the 10% chance to resist daze or stun initially is rolled once per item, and the [[Shake It Off]] bonus is stacked multiplicatively (x4 for two helmets, x8 for three etc.){{Code Reference|class=ModPadded}} | ||
{{stub}} | |||
{{references|2.0.203.28}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 23:02, 1 January 2023
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
padded
Category
|
Helmet |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPadded |
Padded: This item grants a 10% chance to prevent daze or stun effects, and it doubles the chance for the wearer to shake off daze and stun effects with the Shake It Off skill power. |
When several padded items are worn at once, the 10% chance to resist daze or stun initially is rolled once per item, and the Shake It Off bonus is stacked multiplicatively (x4 for two helmets, x8 for three etc.)[1]
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
References
This information is reliable as of patch 2.0.203.28. |
This information is reliable as of patch 2.0.203.28.
- ↑
XRL.World.Parts.ModPadded
|