Polarized: Difference between revisions
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(blurb) |
(flare compensation basically just reduces confused duration) |
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{{Mod | {{Mod | ||
|title | | title = {{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}} | ||
|type | | type = Eyewear | ||
|id | | id = ModPolarized | ||
|rarity | | rarity = C | ||
|mintier | | mintier = 1 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.1 | ||
|desc | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CPolarized: The item offers protection against visual flash effects. | |||
}} | }} | ||
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade | {{name|caps}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}: the duration of the ensuing [[confused]] effect is decreased by '''(Tier / 3)''', where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, this number is added to the initial flare compensation bonus. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Mod Navbox}} |
Latest revision as of 05:43, 19 August 2023
polarized
Category
|
Eyewear |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPolarized |
Polarized: The item offers protection against visual flash effects. |
Polarized protects against the flash effects caused by flashbang grenades: the duration of the ensuing confused effect is decreased by (Tier / 3), where the lowest possible value is 1.[1] If an item already has resistance against flashes, like mirrorshades, this number is added to the initial flare compensation bonus.
References
- ↑
XRL.World.Parts.FlareCompensation
|