Polarized: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(blurb)
(flare compensation basically just reduces confused duration)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Mod
{{Mod
|title     ={{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd|notxml}}
| title             = {{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}}
|type       =Eyewear
| type               = Eyewear
|id         =ModPolarized
| id                 = ModPolarized
|rarity     =C
| rarity             = C
|mintier   =1
| mintier           = 1
|tinkerable =yes
| tinkerable         = yes
|tinkertier =2
| tinkertier         = 2
|value     =1.1
| value             = 1.1
|desc       =&CPolarized: The item offers protection against visual flash effects.
| empsensitive      = no
|notxml=yes
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CPolarized: The item offers protection against visual flash effects.
}}
}}
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.
{{name|caps}} protects against the flash effects caused by {{favilink|flashbang grenade|plural}}: the duration of the ensuing [[confused]] effect is decreased by '''(Tier / 3)''', where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, this number is added to the initial flare compensation bonus.
==References==
==References==
<references/>
<references/>
{{Mod Navbox}}

Latest revision as of 05:43, 19 August 2023

polarized
Category

Eyewear

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModPolarized

Polarized: The item offers protection against visual flash effects.

Polarized protects against the flash effects caused by flashbang grenades: the duration of the ensuing confused effect is decreased by (Tier / 3), where the lowest possible value is 1.[1] If an item already has resistance against flashes, like mirrorshades, this number is added to the initial flare compensation bonus.

References

  1. XRL.World.Parts.FlareCompensation