Jacked: Difference between revisions

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(follow move)
(update to 200.85)
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{{As Of Patch|2.0.200.85}}
{{Mod
{{Mod
|title      ={{qud text|&cjacked|notxml}}
| title      = {{qud shader|c|jacked}}
|type      =Electronics
| type      = Electronics
|id        =ModJacked
| id        = ModJacked
|rarity    =M
| rarity    = R
|tinkerable =no
| tinkerable = yes
|tinkertier =4
| tinkertier = 4
|value      =1.1
| nativetier = 4
|desc      =&CJacked: When equipped by a robot with onboard power systems or access to grid power, this item can draw on those power sources.
| value      = 1.3
| difficulty = 1
| desc      = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power.
}}
}}
{{Stub}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 02:03, 13 August 2020

This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.85.
jacked
Category

Electronics

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<4>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

ID

ModJacked

Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power.

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.