Gigantic: Difference between revisions
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{{Mod | {{Mod | ||
| title = {{qud text|gigantic}} | | title = {{qud text|gigantic}} | ||
Line 12: | Line 11: | ||
| desc = &CGigantic: This weapon has +1 damage and is twice as effective when you Slam with it. It's also much heavier. | | desc = &CGigantic: This weapon has +1 damage and is twice as effective when you Slam with it. It's also much heavier. | ||
}} | }} | ||
Gigantic is a cudgel mod that cudgels sometimes spawn with. This cannot be tinkered intentionally, but | Gigantic is a cudgel mod that cudgels sometimes spawn with. This cannot be tinkered intentionally, but it can appear on random items that generate in the world, and it also has a small chance to appear spontaneously on tinkered items, similar to how player-tinkered items can spawn [[jewel-encrusted]]. | ||
A gigantic cudgel will weigh {{pounds|5}} more | A gigantic cudgel will weigh at least {{pounds|5}} more. If the base weapon weighs more than 5 pounds, its weight will instead be doubled. The gigantic cudgel will also deal +1 damage.{{Code Reference|class=ModColossal}} | ||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | |||
| join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
CONCAT('<span style="display:inline-block;white-space:nowrap;width:75px;">{{(}}Heart{{)}}{{(}}dice tooltip{{!}}',COALESCE(IT.Damage,'1d2'),'{{)}}</span>', | |||
GD.Weight,'{{(}}qud text{{!}}&K#{{)}}')=Stats Before, | |||
CONCAT('<span style="display:inline-block;white-space:nowrap;width:75px;">{{(}}Heart{{)}}{{(}}dice tooltip{{!}}{{(}}dice add to roll{{!}}',COALESCE(IT.Damage,'1d2'),'{{!}}1{{)}}{{)}}</span>', | |||
CASE WHEN GD.Weight < 5 THEN GD.Weight+5 ELSE GD.Weight*2 END,'{{(}}qud text{{!}}&K#{{)}}')=Stats After, | |||
| where = M.SupportedMods HOLDS 'CudgelMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
{{References|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 19:17, 3 October 2021
gigantic
Category
|
Cudgel |
---|---|
Rarity
|
Rare |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
+1 | |
+1 | |
ID
|
ModColossal |
Gigantic: This weapon has +1 damage and is twice as effective when you Slam with it. It's also much heavier. |
Gigantic is a cudgel mod that cudgels sometimes spawn with. This cannot be tinkered intentionally, but it can appear on random items that generate in the world, and it also has a small chance to appear spontaneously on tinkered items, similar to how player-tinkered items can spawn jewel-encrusted.
A gigantic cudgel will weigh at least 5# more. If the base weapon weighs more than 5 pounds, its weight will instead be doubled. The gigantic cudgel will also deal +1 damage.[1]
Eligible Items
Item | Stats Before | Stats After |
---|---|---|
amber-tipped staff | 3d23-6 (Avg: 4.5)9# | 3d2+14-7 (Avg: 5.5)18# |
bronze mace | 226# | 3312# |
carbide folding hammer | 2d42-8 (Avg: 5)5# | 2d4+13-9 (Avg: 6)10# |
carbide hammer | 2d32-6 (Avg: 4)6# | 2d3+13-7 (Avg: 5)12# |
club | 1d21-2 (Avg: 1.5)5# | 1d2+12-3 (Avg: 2.5)10# |
crysteel mace | 2d62-12 (Avg: 7)5# | 2d6+13-13 (Avg: 8)10# |
crysteel warhammer | 3d4+14-13 (Avg: 8.5)9# | 3d4+25-14 (Avg: 9.5)18# |
flawless crysteel mace | 3d43-12 (Avg: 7.5)5# | 3d4+14-13 (Avg: 8.5)10# |
flawless crysteel warhammer | 3d63-18 (Avg: 10.5)9# | 3d6+14-19 (Avg: 11.5)18# |
fullerite maul | 2d4+13-9 (Avg: 6)9# | 2d4+24-10 (Avg: 7)18# |
iron mace | 226# | 3312# |
maghammer | 6d26-12 (Avg: 9)20# | 6d2+17-13 (Avg: 10)40# |
metal folding chair | 1d21-2 (Avg: 1.5)1# | 1d2+12-3 (Avg: 2.5)6# |
nanopneumatic jackhammer | 2d42-8 (Avg: 5)15# | 2d4+13-9 (Avg: 6)30# |
rhinox-skull maul | 3d4+14-13 (Avg: 8.5)25# | 3d4+25-14 (Avg: 9.5)50# |
shillelagh | 1d21-2 (Avg: 1.5)4# | 1d2+12-3 (Avg: 2.5)9# |
staff | 1d21-2 (Avg: 1.5)4# | 1d2+12-3 (Avg: 2.5)9# |
steel mace | 2d22-4 (Avg: 3)5# | 2d2+13-5 (Avg: 4)10# |
steel war hammer | 2d22-4 (Avg: 3)4# | 2d2+13-5 (Avg: 4)9# |
two-handed carbide folding hammer | 2d62-12 (Avg: 7)9# | 2d6+13-13 (Avg: 8)18# |
two-handed carbide hammer | 2d4+13-9 (Avg: 6)11# | 2d4+24-10 (Avg: 7)22# |
two-handed fullerite maul | 3d43-12 (Avg: 7.5)20# | 3d4+14-13 (Avg: 8.5)40# |
two-handed steel war hammer | 2d42-8 (Avg: 5)9# | 2d4+13-9 (Avg: 6)18# |
walking stick | 1d21-2 (Avg: 1.5)4# | 1d2+12-3 (Avg: 2.5)9# |
zetachrome hammer | 3d4+14-13 (Avg: 8.5)5# | 3d4+25-14 (Avg: 9.5)10# |
zetachrome warhammer | 4d64-24 (Avg: 14)9# | 4d6+15-25 (Avg: 15)18# |
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModColossal
|