Parabolic muscular subroutine: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
Added a full page
Line 30: Line 30:
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
 
{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. 
 
The bonuses of the implant apply to all throwing slots such as ones granted by {{favilink|grafted mirror arm|plural}}. While most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , potentially allowing the user throw dangerous items such as {{favilink|phial|plural}} full of {{favilink|neutron flux}} or {{favilink|lava}} without risk of one going wayward and missing the intended target.
 
Contrary to the description and unlike certain other implants like {{favilink|phase-adaptive scope}}, {{name}} does not require a physical target in order to function, meaning that grenades and other items can be accurately thrown at literally any tile within the user's throwing range, such as an empty space in the middle of a group of hostile [[creatures]].
 
While not directly stated in the description, certain thrown weapons such as {{favilink|geomagnetic disc}} receive a +2 modifier to successfully hitting targeted creatures, improving their overall damage potential.
==Advantages & Disadvantages==
{{opinion}}
===Advantages===
*Makes grenades and other thrown weapons much safer and more consistent to use.
*Can give low-agility characters an accurate source of ranged damage. 
*Low cost allows for easy installation without much impact on the user's ability to install other implants.
 
===Disadvantages===
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects.
*Very limited utility without specific items or cybernetics.
*Throwing builds are often extremely bit hungry, possibly limiting early-game damage potential without careful planning.
 
==Tips==
*The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets.
 
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. 
 
*While {{name}} is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, potentially allowing the user to easily and infinitely output a moderate amount of {{avlink}}-ignoring damage over long-distances, especially if used along with a {{favilink|grafted mirror arm}} and higher [[Strength]].
 
*Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]].
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Revision as of 03:06, 16 June 2025

parabolic muscular subroutine
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ParabolicMuscularSubroutine

Spawns in

Items

[Implant] - parabolic muscular subroutine

Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

parabolic muscular subroutine is a lower cost arm-exclusive cybernetic which improves the user's throwing range by 2 tiles as well as reducing their aim variance while throwing items to 0, resulting in perfectly accurate throws within the user's throw range.

The bonuses of the implant apply to all throwing slots such as ones granted by grafted mirror arms. While most obviously synergistic with grenades and other throwing weapons, all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , potentially allowing the user throw dangerous items such as phials full of neutron flux or lava without risk of one going wayward and missing the intended target.

Contrary to the description and unlike certain other implants like phase-adaptive scope, parabolic muscular subroutine does not require a physical target in order to function, meaning that grenades and other items can be accurately thrown at literally any tile within the user's throwing range, such as an empty space in the middle of a group of hostile creatures.

While not directly stated in the description, certain thrown weapons such as geomagnetic disc receive a +2 modifier to successfully hitting targeted creatures, improving their overall damage potential.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Makes grenades and other thrown weapons much safer and more consistent to use.
  • Can give low-agility characters an accurate source of ranged damage.
  • Low cost allows for easy installation without much impact on the user's ability to install other implants.

Disadvantages

  • A character with higher-Agility and the Deft Throwing skill can somewhat approximate most of the implant's effects.
  • Very limited utility without specific items or cybernetics.
  • Throwing builds are often extremely bit hungry, possibly limiting early-game damage potential without careful planning.

Tips

  • The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown geomagnetic disc improving the item's effectiveness, especially against multiple targets.
  • Can be used along with penetrating radar and phase-adaptive scope in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a hologram bracelet.
  • While parabolic muscular subroutine is installed the force knives generated by precision force lathe become perfectly accurate when thrown, potentially allowing the user to easily and infinitely output a moderate amount of ♦AV-ignoring damage over long-distances, especially if used along with a grafted mirror arm and higher Strength.
  • Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as Schemasoft (low-tier).