Jacked: Difference between revisions
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(update to 200.85) |
(note restrictions) |
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| difficulty = 1 | | difficulty = 1 | ||
| desc = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power. | | desc = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power. | ||
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) | |||
}} | }} | ||
{{Stub}} | {{Stub}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 20:17, 13 August 2020
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
jacked
Category
|
Electronics |
---|---|
Restrictions
|
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby) |
Native tierLess likely to appear on items
of a lower tier than this. |
4 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<4> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
+1 | |
ID
|
ModJacked |
Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power. |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
|