Masterwork: Difference between revisions

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Weapons with this mod score critical hits twice as often. For most weapons, this means that the critical hit chance increases from 5% (without this mod) to 10% (with this mod).
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}


For more information about critical hits, refer to the [[critical hit]]s page.
For more information about critical hits, refer to the [[critical hit]]s page.


{{references|2.0.201.70}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 17:43, 20 February 2021

masterwork
Category

Melee Weapon, Missile Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.2

+1

+1

ID

ModMasterwork

Masterwork: This weapon scores critical hits twice as often.

This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1][2]

For more information about critical hits, refer to the critical hits page.

References

This information is reliable as of patch 2.0.201.70.
  1. XRL.World.Parts.ModMasterwork
  2. XRL.World.GetCriticalThresholdEvent