Masterwork: Difference between revisions
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This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}} | |||
For more information about critical hits, refer to the [[critical hit]]s page. | For more information about critical hits, refer to the [[critical hit]]s page. | ||
{{references|2.0.201.70}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 17:43, 20 February 2021
masterwork
Category
|
Melee Weapon, Missile Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
+1 | |
+1 | |
ID
|
ModMasterwork |
Masterwork: This weapon scores critical hits twice as often. |
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1][2]
For more information about critical hits, refer to the critical hits page.
References
This information is reliable as of patch 2.0.201.70. |
This information is reliable as of patch 2.0.201.70.
|