Masterwork: Difference between revisions
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{{Mod | {{Mod | ||
|title ={{qud text|&Ymasterwork|notxml}} | |title ={{qud text|&Ymasterwork|notxml}} | ||
|type =Melee Weapon, Missile Weapon | |type =Melee Weapon, Missile Weapon, Thrown Weapon | ||
|id =ModMasterwork | |id =ModMasterwork | ||
|rarity =U | |rarity =U |
Revision as of 01:41, 3 October 2021
masterwork
Category
|
Melee Weapon, Missile Weapon, Thrown Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
+1 | |
+1 | |
ID
|
ModMasterwork |
Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%). |
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1][2]
For more information about critical hits, refer to the critical hits page.
References
This information is reliable as of patch 2.0.201.70. |
This information is reliable as of patch 2.0.201.70.
|