Electromagnetically-shielded: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 15: Line 15:
}}
}}
Objects {{name}} are immune to EMP effects, cancelling out any [[EMP sensitive|EMP-sensitivity]] the object might otherwise have. This mod protects the entire object from EMP effects, including additional mods added before or after this modification.{{Code Reference|class=ModHardened}}
Objects {{name}} are immune to EMP effects, cancelling out any [[EMP sensitive|EMP-sensitivity]] the object might otherwise have. This mod protects the entire object from EMP effects, including additional mods added before or after this modification.{{Code Reference|class=ModHardened}}
This mod can be applied to any tinkerable object that is [[EMP sensitive]].


{{references|2.0.201.114}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 14:28, 8 October 2021

with electromagnetic shielding
Category

General, Electronics

Restrictions

Has EMP-sensitive functionality that can be made EMP-insensitive

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+2

+1

ID

ModHardened

Electromagnetic shielding: This item is immune to electromagnetic pulses.

Objects with electromagnetic shielding are immune to EMP effects, cancelling out any EMP-sensitivity the object might otherwise have. This mod protects the entire object from EMP effects, including additional mods added before or after this modification.[1]

This mod can be applied to any tinkerable object that is EMP sensitive.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModHardened