Drum-loaded: Difference between revisions
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imported>Teamtotobot m (Bot: Adding {{Mod Navbox}}) |
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|value =1.2 | |value =1.2 | ||
|desc =&CDrum-loaded: This weapon may hold 20% additional ammo. | |desc =&CDrum-loaded: This weapon may hold 20% additional ammo. | ||
}} | |||
Drum-loaded is a modification for magazine based weapons, or weapons that use {{favilink|lead slug|plural}} as ammo and do not use energy cells, that increases the maximum ammo they can hold by 20%, with a minimum of one. | |||
== Rifles == | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
| join on = IT.ObjectID = GD.ObjectID | |||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | |||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | |||
THEN | |||
MaxAmmo + 1 | |||
ELSE | |||
FLOOR(MaxAmmo*1.2) | |||
END) = Ammo (modded) | |||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazineRifle" | |||
| order by = MaxAmmo | |||
}} | |||
== Pistols == | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
| join on = IT.ObjectID = GD.ObjectID | |||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | |||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | |||
THEN | |||
MaxAmmo + 1 | |||
ELSE | |||
FLOOR(MaxAmmo*1.2) | |||
END) = Ammo (modded) | |||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazinePistol" | |||
| order by = MaxAmmo | |||
}} | }} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 18:21, 23 January 2021
drum-loaded
Category
|
Magazine |
---|---|
Minimum item tier
|
3 |
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
ID
|
ModDrumLoaded |
Drum-loaded: This weapon may hold 20% additional ammo. |
Drum-loaded is a modification for magazine based weapons, or weapons that use lead slugs as ammo and do not use energy cells, that increases the maximum ammo they can hold by 20%, with a minimum of one.
Rifles
Error: No field named "MaxAmmo" found for any of the specified database tables.
Pistols
Error: No field named "MaxAmmo" found for any of the specified database tables.
|